-#ifndef GAMEMODE_DEATHMATCH_H
-#define GAMEMODE_DEATHMATCH_H
+#include "gamemode_deathmatch.qh"
-REGISTER_MUTATOR(dm, false)
-{
- MUTATOR_ONADD
- {
- if (time > 1) // game loads at time 1
- error("This is a game type and it cannot be added at runtime.");
- }
-
- MUTATOR_ONROLLBACK_OR_REMOVE
- {
- // we actually cannot roll back dm_Initialize here
- // BUT: we don't need to! If this gets called, adding always
- // succeeds.
- }
-
- MUTATOR_ONREMOVE
- {
- print("This is a game type and it cannot be removed at runtime.");
- return -1;
- }
-
- return 0;
-}
-
-#endif
-
-#ifdef IMPLEMENTATION
MUTATOR_HOOKFUNCTION(dm, Scores_CountFragsRemaining)
{
// announce remaining frags
return true;
}
-#endif