#include "gamemode_freezetag.qh"
-#ifndef GAMEMODE_FREEZETAG_H
-#define GAMEMODE_FREEZETAG_H
-
-int autocvar_g_freezetag_point_limit;
-int autocvar_g_freezetag_point_leadlimit;
-bool autocvar_g_freezetag_team_spawns;
-void freezetag_Initialize();
-
-REGISTER_MUTATOR(ft, false)
-{
- MUTATOR_ONADD
- {
- if (time > 1) // game loads at time 1
- error("This is a game type and it cannot be added at runtime.");
- freezetag_Initialize();
-
- ActivateTeamplay();
- SetLimits(autocvar_g_freezetag_point_limit, autocvar_g_freezetag_point_leadlimit, autocvar_timelimit_override, -1);
-
- if (autocvar_g_freezetag_team_spawns)
- have_team_spawns = -1; // request team spawns
- }
-
- MUTATOR_ONROLLBACK_OR_REMOVE
- {
- // we actually cannot roll back freezetag_Initialize here
- // BUT: we don't need to! If this gets called, adding always
- // succeeds.
- }
-
- MUTATOR_ONREMOVE
- {
- LOG_INFO("This is a game type and it cannot be removed at runtime.");
- return -1;
- }
-
- return 0;
-}
-
-.float freezetag_frozen_time;
-.float freezetag_frozen_timeout;
-const float ICE_MAX_ALPHA = 1;
-const float ICE_MIN_ALPHA = 0.1;
-float freezetag_teams;
-
-.float reviving; // temp var
-
-float autocvar_g_freezetag_revive_extra_size;
-float autocvar_g_freezetag_revive_speed;
-bool autocvar_g_freezetag_revive_nade;
-float autocvar_g_freezetag_revive_nade_health;
-
-#endif
-#ifdef IMPLEMENTATION
float autocvar_g_freezetag_frozen_maxtime;
float autocvar_g_freezetag_revive_clearspeed;
int autocvar_g_freezetag_teams_override;
float autocvar_g_freezetag_warmup;
-const float SP_FREEZETAG_REVIVALS = 4;
-void freezetag_ScoreRules(float teams)
+void freezetag_ScoreRules(int teams)
{
ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, true); // SFL_SORT_PRIO_PRIMARY
ScoreInfo_SetLabel_PlayerScore(SP_FREEZETAG_REVIVALS, "revivals", 0);
eliminatedPlayers.SendFlags |= 1;
}
#define FREEZETAG_ALIVE_TEAMS() ((redalive > 0) + (bluealive > 0) + (yellowalive > 0) + (pinkalive > 0))
-#define FREEZETAG_ALIVE_TEAMS_OK() (FREEZETAG_ALIVE_TEAMS() == freezetag_teams)
+#define FREEZETAG_ALIVE_TEAMS_OK() (FREEZETAG_ALIVE_TEAMS() == NumTeams(freezetag_teams))
float freezetag_CheckTeams()
{
if(FREEZETAG_ALIVE_TEAMS_OK())
{
if(prev_missing_teams_mask > 0)
- Kill_Notification(NOTIF_ALL, world, MSG_CENTER, CPID_MISSING_TEAMS);
+ Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
prev_missing_teams_mask = -1;
return 1;
}
if(total_players == 0)
{
if(prev_missing_teams_mask > 0)
- Kill_Notification(NOTIF_ALL, world, MSG_CENTER, CPID_MISSING_TEAMS);
+ Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
prev_missing_teams_mask = -1;
return 0;
}
- float missing_teams_mask = (!redalive) + (!bluealive) * 2;
- if(freezetag_teams >= 3) missing_teams_mask += (!yellowalive) * 4;
- if(freezetag_teams >= 4) missing_teams_mask += (!pinkalive) * 8;
+ int missing_teams_mask = 0;
+ if(freezetag_teams & BIT(0))
+ missing_teams_mask += (!redalive) * 1;
+ if(freezetag_teams & BIT(1))
+ missing_teams_mask += (!bluealive) * 2;
+ if(freezetag_teams & BIT(2))
+ missing_teams_mask += (!yellowalive) * 4;
+ if(freezetag_teams & BIT(3))
+ missing_teams_mask += (!pinkalive) * 8;
if(prev_missing_teams_mask != missing_teams_mask)
{
- Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
+ Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
prev_missing_teams_mask = missing_teams_mask;
}
return 0;
return -1; // no player left
}
+void nades_Clear(entity);
+void nades_GiveBonus(entity player, float score);
+
float freezetag_CheckWinner()
{
if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
{
- Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER);
- Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER);
+ Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_OVER);
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_OVER);
FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
it.freezetag_frozen_timeout = 0;
nades_Clear(it);
int winner_team = freezetag_getWinnerTeam();
if(winner_team > 0)
{
- Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN));
- Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_ROUND_TEAM_WIN));
+ Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN));
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_ROUND_TEAM_WIN));
TeamScore_AddToTeam(winner_team, ST_SCORE, +1);
}
else if(winner_team == -1)
{
- Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_TIED);
- Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_TIED);
+ Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_TIED);
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_TIED);
}
FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
return 1;
}
-entity freezetag_LastPlayerForTeam()
-{SELFPARAM();
- entity last_pl = world;
- FOREACH_CLIENT(IS_PLAYER(it) && it != self, LAMBDA(
+entity freezetag_LastPlayerForTeam(entity this)
+{
+ entity last_pl = NULL;
+ FOREACH_CLIENT(IS_PLAYER(it) && it != this, LAMBDA(
if(it.health >= 1)
if(!STAT(FROZEN, it))
- if(SAME_TEAM(it, self))
+ if(SAME_TEAM(it, this))
if(!last_pl)
last_pl = it;
else
- return world;
+ return NULL;
));
return last_pl;
}
-void freezetag_LastPlayerForTeam_Notify()
+void freezetag_LastPlayerForTeam_Notify(entity this)
{
if(round_handler_IsActive())
if(round_handler_IsRoundStarted())
{
- entity pl = freezetag_LastPlayerForTeam();
+ entity pl = freezetag_LastPlayerForTeam(this);
if(pl)
Send_Notification(NOTIF_ONE, pl, MSG_CENTER, CENTER_ALONE);
}
}
-void freezetag_Add_Score(entity attacker)
-{SELFPARAM();
- if(attacker == self)
+void freezetag_Add_Score(entity targ, entity attacker)
+{
+ if(attacker == targ)
{
- // you froze your own dumb self
+ // you froze your own dumb targ
// counted as "suicide" already
- PlayerScore_Add(self, SP_SCORE, -1);
+ PlayerScore_Add(targ, SP_SCORE, -1);
}
else if(IS_PLAYER(attacker))
{
// got frozen by an enemy
// counted as "kill" and "death" already
- PlayerScore_Add(self, SP_SCORE, -1);
+ PlayerScore_Add(targ, SP_SCORE, -1);
PlayerScore_Add(attacker, SP_SCORE, +1);
}
// else nothing - got frozen by the game type rules themselves
}
-void freezetag_Freeze(entity attacker)
-{SELFPARAM();
- if(STAT(FROZEN, self))
+void freezetag_Freeze(entity targ, entity attacker)
+{
+ if(STAT(FROZEN, targ))
return;
if(autocvar_g_freezetag_frozen_maxtime > 0)
- self.freezetag_frozen_timeout = time + autocvar_g_freezetag_frozen_maxtime;
+ targ.freezetag_frozen_timeout = time + autocvar_g_freezetag_frozen_maxtime;
- Freeze(self, 0, 1, true);
+ Freeze(targ, 0, 1, true);
freezetag_count_alive_players();
- freezetag_Add_Score(attacker);
+ freezetag_Add_Score(targ, attacker);
}
-void freezetag_Unfreeze(entity attacker)
-{SELFPARAM();
- self.freezetag_frozen_time = 0;
- self.freezetag_frozen_timeout = 0;
+void freezetag_Unfreeze(entity this)
+{
+ this.freezetag_frozen_time = 0;
+ this.freezetag_frozen_timeout = 0;
- Unfreeze(self);
+ Unfreeze(this);
}
float freezetag_isEliminated(entity e)
// If only one left on team or if role has timed out then start trying to free players.
if (((unfrozen == 0) && (!STAT(FROZEN, this))) || (time > this.havocbot_role_timeout))
{
- LOG_TRACE("changing role to freeing\n");
+ LOG_TRACE("changing role to freeing");
this.havocbot_role = havocbot_role_ft_freeing;
this.havocbot_role_timeout = 0;
return;
if (time > this.havocbot_role_timeout)
{
- LOG_TRACE("changing role to offense\n");
+ LOG_TRACE("changing role to offense");
this.havocbot_role = havocbot_role_ft_offense;
this.havocbot_role_timeout = 0;
return;
// Hook Functions
// ==============
-void ft_RemovePlayer()
-{SELFPARAM();
- self.health = 0; // neccessary to update correctly alive stats
- if(!STAT(FROZEN, self))
- freezetag_LastPlayerForTeam_Notify();
- freezetag_Unfreeze(world);
+void ft_RemovePlayer(entity this)
+{
+ this.health = 0; // neccessary to update correctly alive stats
+ if(!STAT(FROZEN, this))
+ freezetag_LastPlayerForTeam_Notify(this);
+ freezetag_Unfreeze(this);
freezetag_count_alive_players();
}
MUTATOR_HOOKFUNCTION(ft, ClientDisconnect)
{
- ft_RemovePlayer();
- return 1;
+ entity player = M_ARGV(0, entity);
+
+ ft_RemovePlayer(player);
+ return true;
}
MUTATOR_HOOKFUNCTION(ft, MakePlayerObserver)
{
- ft_RemovePlayer();
- return false;
+ entity player = M_ARGV(0, entity);
+
+ ft_RemovePlayer(player);
}
MUTATOR_HOOKFUNCTION(ft, PlayerDies)
{
- SELFPARAM();
+ entity frag_attacker = M_ARGV(1, entity);
+ entity frag_target = M_ARGV(2, entity);
+ float frag_deathtype = M_ARGV(3, float);
+
if(round_handler_IsActive())
if(round_handler_CountdownRunning())
{
if(STAT(FROZEN, frag_target))
- WITHSELF(frag_target, freezetag_Unfreeze(world));
+ freezetag_Unfreeze(frag_target);
freezetag_count_alive_players();
- return 1; // let the player die so that he can respawn whenever he wants
+ return true; // let the player die so that he can respawn whenever he wants
}
// Cases DEATH_TEAMCHANGE and DEATH_AUTOTEAMCHANGE are needed to fix a bug whe
// let the player die, he will be automatically frozen when he respawns
if(STAT(FROZEN, frag_target) != 1)
{
- freezetag_Add_Score(frag_attacker);
+ freezetag_Add_Score(frag_target, frag_attacker);
freezetag_count_alive_players();
- freezetag_LastPlayerForTeam_Notify();
+ freezetag_LastPlayerForTeam_Notify(frag_target);
}
else
- WITHSELF(frag_target, freezetag_Unfreeze(world)); // remove ice
+ freezetag_Unfreeze(frag_target); // remove ice
frag_target.health = 0; // Unfreeze resets health
frag_target.freezetag_frozen_timeout = -2; // freeze on respawn
- return 1;
+ return true;
}
if(STAT(FROZEN, frag_target))
- return 1;
+ return true;
- WITHSELF(frag_target, freezetag_Freeze(frag_attacker));
- freezetag_LastPlayerForTeam_Notify();
+ freezetag_Freeze(frag_target, frag_attacker);
+ freezetag_LastPlayerForTeam_Notify(frag_target);
- if(frag_attacker == frag_target || frag_attacker == world)
+ if(frag_attacker == frag_target || frag_attacker == NULL)
{
if(IS_PLAYER(frag_target))
Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_FREEZETAG_SELF);
- Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_SELF, frag_target.netname);
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_SELF, frag_target.netname);
}
else
{
- if(IS_PLAYER(frag_target))
- Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_FREEZETAG_FROZEN, frag_attacker.netname);
- if(IS_PLAYER(frag_attacker))
- Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_FREEZETAG_FREEZE, frag_target.netname);
- Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_FREEZE, frag_target.netname, frag_attacker.netname);
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_FREEZE, frag_target.netname, frag_attacker.netname);
}
- return 1;
+ return true;
}
MUTATOR_HOOKFUNCTION(ft, PlayerSpawn)
-{SELFPARAM();
- if(self.freezetag_frozen_timeout == -1) // if PlayerSpawn is called by reset_map_players
- return 1; // do nothing, round is starting right now
+{
+ entity player = M_ARGV(0, entity);
+
+ if(player.freezetag_frozen_timeout == -1) // if PlayerSpawn is called by reset_map_players
+ return true; // do nothing, round is starting right now
- if(self.freezetag_frozen_timeout == -2) // player was dead
+ if(player.freezetag_frozen_timeout == -2) // player was dead
{
- freezetag_Freeze(world);
- return 1;
+ freezetag_Freeze(player, NULL);
+ return true;
}
freezetag_count_alive_players();
if(round_handler_IsActive())
if(round_handler_IsRoundStarted())
{
- Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_FREEZETAG_SPAWN_LATE);
- freezetag_Freeze(world);
+ Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_FREEZETAG_SPAWN_LATE);
+ freezetag_Freeze(player, NULL);
}
- return 1;
+ return true;
}
MUTATOR_HOOKFUNCTION(ft, reset_map_players)
FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
it.killcount = 0;
it.freezetag_frozen_timeout = -1;
- setself(it);
- PutClientInServer();
+ PutClientInServer(it);
it.freezetag_frozen_timeout = 0;
));
freezetag_count_alive_players();
- return 1;
+ return true;
}
MUTATOR_HOOKFUNCTION(ft, GiveFragsForKill, CBC_ORDER_FIRST)
{
- frag_score = 0; // no frags counted in Freeze Tag
- return 1;
+ M_ARGV(2, float) = 0; // no frags counted in Freeze Tag
+ return true;
}
MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST)
-{SELFPARAM();
+{
if(gameover)
- return 1;
-
- if(STAT(FROZEN, self) == 1)
- {
- // keep health = 1
- self.pauseregen_finished = time + autocvar_g_balance_pause_health_regen;
- }
+ return true;
if(round_handler_IsActive())
if(!round_handler_IsRoundStarted())
- return 1;
+ return true;
int n;
+ entity o = NULL;
+ entity player = M_ARGV(0, entity);
+ //if(STAT(FROZEN, player))
+ //if(player.freezetag_frozen_timeout > 0 && time < player.freezetag_frozen_timeout)
+ //player.iceblock.alpha = ICE_MIN_ALPHA + (ICE_MAX_ALPHA - ICE_MIN_ALPHA) * (player.freezetag_frozen_timeout - time) / (player.freezetag_frozen_timeout - player.freezetag_frozen_time);
- entity o;
- o = world;
- //if(STAT(FROZEN, self))
- //if(self.freezetag_frozen_timeout > 0 && time < self.freezetag_frozen_timeout)
- //self.iceblock.alpha = ICE_MIN_ALPHA + (ICE_MAX_ALPHA - ICE_MIN_ALPHA) * (self.freezetag_frozen_timeout - time) / (self.freezetag_frozen_timeout - self.freezetag_frozen_time);
-
- if(self.freezetag_frozen_timeout > 0 && time >= self.freezetag_frozen_timeout)
+ if(player.freezetag_frozen_timeout > 0 && time >= player.freezetag_frozen_timeout)
n = -1;
else
{
vector revive_extra_size = '1 1 1' * autocvar_g_freezetag_revive_extra_size;
n = 0;
- FOREACH_CLIENT(IS_PLAYER(it) && it != self, LAMBDA(
+ FOREACH_CLIENT(IS_PLAYER(it) && it != player, LAMBDA(
if(STAT(FROZEN, it) == 0)
if(!IS_DEAD(it))
- if(SAME_TEAM(it, self))
- if(boxesoverlap(self.absmin - revive_extra_size, self.absmax + revive_extra_size, it.absmin, it.absmax))
+ if(SAME_TEAM(it, player))
+ if(boxesoverlap(player.absmin - revive_extra_size, player.absmax + revive_extra_size, it.absmin, it.absmax))
{
if(!o)
o = it;
- if(STAT(FROZEN, self) == 1)
+ if(STAT(FROZEN, player) == 1)
it.reviving = true;
++n;
}
}
- if(n && STAT(FROZEN, self) == 1) // OK, there is at least one teammate reviving us
+ if(n && STAT(FROZEN, player) == 1) // OK, there is at least one teammate reviving us
{
- self.revive_progress = bound(0, self.revive_progress + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1);
- self.health = max(1, self.revive_progress * ((warmup_stage) ? warmup_start_health : start_health));
+ player.revive_progress = bound(0, player.revive_progress + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1);
+ player.health = max(1, player.revive_progress * ((warmup_stage) ? warmup_start_health : start_health));
- if(self.revive_progress >= 1)
+ if(player.revive_progress >= 1)
{
- freezetag_Unfreeze(self);
+ freezetag_Unfreeze(player);
freezetag_count_alive_players();
if(n == -1)
{
- Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_FREEZETAG_AUTO_REVIVED, autocvar_g_freezetag_frozen_maxtime);
- Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_AUTO_REVIVED, self.netname, autocvar_g_freezetag_frozen_maxtime);
- return 1;
+ Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_FREEZETAG_AUTO_REVIVED, autocvar_g_freezetag_frozen_maxtime);
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_AUTO_REVIVED, player.netname, autocvar_g_freezetag_frozen_maxtime);
+ return true;
}
// EVERY team mate nearby gets a point (even if multiple!)
nades_GiveBonus(it,autocvar_g_nades_bonus_score_low);
));
- Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_FREEZETAG_REVIVED, o.netname);
- Send_Notification(NOTIF_ONE, o, MSG_CENTER, CENTER_FREEZETAG_REVIVE, self.netname);
- Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_REVIVED, self.netname, o.netname);
+ Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_FREEZETAG_REVIVED, o.netname);
+ Send_Notification(NOTIF_ONE, o, MSG_CENTER, CENTER_FREEZETAG_REVIVE, player.netname);
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_REVIVED, player.netname, o.netname);
}
FOREACH_CLIENT(IS_PLAYER(it) && it.reviving, LAMBDA(
- it.revive_progress = self.revive_progress;
+ it.revive_progress = player.revive_progress;
it.reviving = false;
));
}
- else if(!n && STAT(FROZEN, self) == 1) // only if no teammate is nearby will we reset
+ else if(!n && STAT(FROZEN, player) == 1) // only if no teammate is nearby will we reset
{
- self.revive_progress = bound(0, self.revive_progress - frametime * autocvar_g_freezetag_revive_clearspeed, 1);
- self.health = max(1, self.revive_progress * ((warmup_stage) ? warmup_start_health : start_health));
+ player.revive_progress = bound(0, player.revive_progress - frametime * autocvar_g_freezetag_revive_clearspeed, 1);
+ player.health = max(1, player.revive_progress * ((warmup_stage) ? warmup_start_health : start_health));
}
- else if(!n && !STAT(FROZEN, self))
+ else if(!n && !STAT(FROZEN, player))
{
- self.revive_progress = 0; // thawing nobody
+ player.revive_progress = 0; // thawing nobody
}
- return 1;
+ return true;
}
MUTATOR_HOOKFUNCTION(ft, SetStartItems)
start_ammo_cells = warmup_start_ammo_cells = cvar("g_lms_start_ammo_cells");
start_ammo_plasma = warmup_start_ammo_plasma = cvar("g_lms_start_ammo_plasma");
start_ammo_fuel = warmup_start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
-
- return 0;
}
MUTATOR_HOOKFUNCTION(ft, HavocBot_ChooseRole)
-{SELFPARAM();
- if (!IS_DEAD(self))
+{
+ entity bot = M_ARGV(0, entity);
+
+ if (!IS_DEAD(bot))
{
if (random() < 0.5)
- self.havocbot_role = havocbot_role_ft_freeing;
+ bot.havocbot_role = havocbot_role_ft_freeing;
else
- self.havocbot_role = havocbot_role_ft_offense;
+ bot.havocbot_role = havocbot_role_ft_offense;
}
return true;
}
-MUTATOR_HOOKFUNCTION(ft, GetTeamCount, CBC_ORDER_EXCLUSIVE)
+MUTATOR_HOOKFUNCTION(ft, CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
{
- ret_float = freezetag_teams;
- return false;
+ M_ARGV(0, float) = freezetag_teams;
}
MUTATOR_HOOKFUNCTION(ft, SetWeaponArena)
{
// most weapons arena
- if(ret_string == "0" || ret_string == "")
- ret_string = "most";
- return false;
+ if(M_ARGV(0, string) == "0" || M_ARGV(0, string) == "")
+ M_ARGV(0, string) = "most";
+}
+
+MUTATOR_HOOKFUNCTION(ft, FragCenterMessage)
+{
+ entity frag_attacker = M_ARGV(0, entity);
+ entity frag_target = M_ARGV(1, entity);
+ //float frag_deathtype = M_ARGV(2, float);
+ int kill_count_to_attacker = M_ARGV(3, int);
+ int kill_count_to_target = M_ARGV(4, int);
+
+ if(STAT(FROZEN, frag_target))
+ return; // target was already frozen, so this is just pushing them off the cliff
+
+ Send_Notification(NOTIF_ONE, frag_attacker, MSG_CHOICE, CHOICE_FRAG_FREEZE, frag_target.netname, kill_count_to_attacker, (IS_BOT_CLIENT(frag_target) ? -1 : frag_target.ping));
+ Send_Notification(NOTIF_ONE, frag_target, MSG_CHOICE, CHOICE_FRAGGED_FREEZE, frag_attacker.netname, kill_count_to_target, frag_attacker.health, frag_attacker.armorvalue, (IS_BOT_CLIENT(frag_attacker) ? -1 : frag_attacker.ping));
+
+ return true;
}
void freezetag_Initialize()
if(freezetag_teams < 2)
freezetag_teams = autocvar_g_freezetag_teams;
freezetag_teams = bound(2, freezetag_teams, 4);
+
+ int teams = 0;
+ if(freezetag_teams >= 1) teams |= BIT(0);
+ if(freezetag_teams >= 2) teams |= BIT(1);
+ if(freezetag_teams >= 3) teams |= BIT(2);
+ if(freezetag_teams >= 4) teams |= BIT(3);
+
+ freezetag_teams = teams; // now set it?
freezetag_ScoreRules(freezetag_teams);
round_handler_Spawn(freezetag_CheckTeams, freezetag_CheckWinner, func_null);
EliminatedPlayers_Init(freezetag_isEliminated);
}
-
-#endif