]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator/gamemode_freezetag.qc
Port killcount to ClientState
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_freezetag.qc
index 1d6e1c1ff63129fdad35064ea91021e2b4534af0..811614c21b9d5771f89b91db197f0742a8de7c27 100644 (file)
@@ -417,7 +417,7 @@ MUTATOR_HOOKFUNCTION(ft, PlayerSpawn)
 MUTATOR_HOOKFUNCTION(ft, reset_map_players)
 {
        FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
-               it.killcount = 0;
+               CS(it).killcount = 0;
                it.freezetag_frozen_timeout = -1;
                PutClientInServer(it);
                it.freezetag_frozen_timeout = 0;
@@ -568,8 +568,8 @@ MUTATOR_HOOKFUNCTION(ft, FragCenterMessage)
        if(STAT(FROZEN, frag_target))
                return; // target was already frozen, so this is just pushing them off the cliff
 
-       Send_Notification(NOTIF_ONE, frag_attacker, MSG_CHOICE, CHOICE_FRAG_FREEZE, frag_target.netname, kill_count_to_attacker, (IS_BOT_CLIENT(frag_target) ? -1 : frag_target.ping));
-       Send_Notification(NOTIF_ONE, frag_target, MSG_CHOICE, CHOICE_FRAGGED_FREEZE, frag_attacker.netname, kill_count_to_target, frag_attacker.health, frag_attacker.armorvalue, (IS_BOT_CLIENT(frag_attacker) ? -1 : frag_attacker.ping));
+       Send_Notification(NOTIF_ONE, frag_attacker, MSG_CHOICE, CHOICE_FRAG_FREEZE, frag_target.netname, kill_count_to_attacker, (IS_BOT_CLIENT(frag_target) ? -1 : CS(frag_target).ping));
+       Send_Notification(NOTIF_ONE, frag_target, MSG_CHOICE, CHOICE_FRAGGED_FREEZE, frag_attacker.netname, kill_count_to_target, frag_attacker.health, frag_attacker.armorvalue, (IS_BOT_CLIENT(frag_attacker) ? -1 : CS(frag_attacker).ping));
 
        return true;
 }