if((mon.spawnflags & MONSTER_TYPE_FLY) || (mon.spawnflags & MONSTER_TYPE_SWIM) || ((mon.spawnflags & MON_FLAG_SUPERMONSTER) && supermonster_count >= 1))
continue; // flying/swimming monsters not yet supported
- RandomSelection_Add(world, i, string_null, 1, 1);
+ RandomSelection_Add(NULL, i, string_null, 1, 1);
}
return RandomSelection_chosen_float;
RandomSelection_Init();
- for(e = world;(e = find(e, classname, "invasion_spawnpoint")); )
+ for(e = NULL;(e = find(e, classname, "invasion_spawnpoint")); )
{
RandomSelection_Add(e, 0, string_null, 1, ((time >= e.spawnshieldtime) ? 0.2 : 1)); // give recently used spawnpoints a very low rating
e.spawnshieldtime = time + autocvar_g_invasion_spawnpoint_spawn_delay;
spawn_point = invasion_PickSpawn();
- if(spawn_point == world)
+ if(spawn_point == NULL)
{
LOG_TRACE("Warning: couldn't find any invasion_spawnpoint spawnpoints, attempting to spawn monsters in random locations\n");
entity e = spawn();
setsize(e, (get_monsterinfo(mon)).mins, (get_monsterinfo(mon)).maxs);
if(MoveToRandomMapLocation(e, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, 10, 1024, 256))
- monster = spawnmonster("", mon, world, world, e.origin, false, false, 2);
+ monster = spawnmonster("", mon, NULL, NULL, e.origin, false, false, 2);
else return;
- setthink(e, SUB_Remove_self);
+ setthink(e, SUB_Remove);
e.nextthink = time + 0.1;
}
else
else
{
RandomSelection_Init();
- if(inv_monsters_perteam[NUM_TEAM_1] > 0) RandomSelection_Add(world, NUM_TEAM_1, string_null, 1, 1);
- if(inv_monsters_perteam[NUM_TEAM_2] > 0) RandomSelection_Add(world, NUM_TEAM_2, string_null, 1, 1);
- if(invasion_teams >= 3) if(inv_monsters_perteam[NUM_TEAM_3] > 0) { RandomSelection_Add(world, NUM_TEAM_3, string_null, 1, 1); }
- if(invasion_teams >= 4) if(inv_monsters_perteam[NUM_TEAM_4] > 0) { RandomSelection_Add(world, NUM_TEAM_4, string_null, 1, 1); }
+ if(inv_monsters_perteam[NUM_TEAM_1] > 0) RandomSelection_Add(NULL, NUM_TEAM_1, string_null, 1, 1);
+ if(inv_monsters_perteam[NUM_TEAM_2] > 0) RandomSelection_Add(NULL, NUM_TEAM_2, string_null, 1, 1);
+ if(invasion_teams >= 3) if(inv_monsters_perteam[NUM_TEAM_3] > 0) { RandomSelection_Add(NULL, NUM_TEAM_3, string_null, 1, 1); }
+ if(invasion_teams >= 4) if(inv_monsters_perteam[NUM_TEAM_4] > 0) { RandomSelection_Add(NULL, NUM_TEAM_4, string_null, 1, 1); }
monster.team = RandomSelection_chosen_float;
}
{
FOREACH_ENTITY_FLAGS(flags, FL_MONSTER, LAMBDA(Monster_Remove(it)));
- Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER);
- Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER);
+ Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_OVER);
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_OVER);
round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit);
return 1;
}
else if(inv_numkilled < inv_maxspawned)
return 0;
- entity winner = world;
+ entity winner = NULL;
float winning_score = 0, winner_team = 0;
{
if(winner_team)
{
- Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN));
- Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_ROUND_TEAM_WIN));
+ Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN));
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_ROUND_TEAM_WIN));
}
}
else if(winner)
{
- Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_PLAYER_WIN, winner.netname);
- Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_PLAYER_WIN, winner.netname);
+ Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_PLAYER_WIN, winner.netname);
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_PLAYER_WIN, winner.netname);
}
round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit);
MUTATOR_HOOKFUNCTION(inv, MonsterDies)
{
+ entity frag_target = M_ARGV(0, entity);
+ entity frag_attacker = M_ARGV(1, entity);
+
if(!(frag_target.spawnflags & MONSTERFLAG_RESPAWNED))
{
inv_numkilled += 1;
TeamScore_AddToTeam(frag_attacker.team, ST_INV_KILLS, +1);
}
}
-
- return false;
}
MUTATOR_HOOKFUNCTION(inv, MonsterSpawn)
-{SELFPARAM();
- if(!(self.spawnflags & MONSTERFLAG_SPAWNED))
+{
+ entity mon = M_ARGV(0, entity);
+
+ if(!(mon.spawnflags & MONSTERFLAG_SPAWNED))
return true;
- if(!(self.spawnflags & MONSTERFLAG_RESPAWNED))
+ if(!(mon.spawnflags & MONSTERFLAG_RESPAWNED))
{
inv_numspawned += 1;
inv_maxcurrent += 1;
}
- self.monster_skill = inv_monsterskill;
-
- if((get_monsterinfo(self.monsterid)).spawnflags & MON_FLAG_SUPERMONSTER)
- Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_INVASION_SUPERMONSTER, self.monster_name);
+ mon.monster_skill = inv_monsterskill;
- self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_BOTCLIP | DPCONTENTS_MONSTERCLIP;
+ if((get_monsterinfo(mon.monsterid)).spawnflags & MON_FLAG_SUPERMONSTER)
+ Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_INVASION_SUPERMONSTER, mon.monster_name);
- return false;
+ mon.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_BOTCLIP | DPCONTENTS_MONSTERCLIP;
}
MUTATOR_HOOKFUNCTION(inv, OnEntityPreSpawn)
-{SELFPARAM();
- if(startsWith(self.classname, "monster_"))
- if(!(self.spawnflags & MONSTERFLAG_SPAWNED))
- return true;
+{
+ entity ent = M_ARGV(0, entity);
- return false;
+ if(startsWith(ent.classname, "monster_"))
+ if(!(ent.spawnflags & MONSTERFLAG_SPAWNED))
+ return true;
}
MUTATOR_HOOKFUNCTION(inv, SV_StartFrame)
{
monsters_total = inv_maxspawned; // TODO: make sure numspawned never exceeds maxspawned
monsters_killed = inv_numkilled;
-
- return false;
}
MUTATOR_HOOKFUNCTION(inv, PlayerRegen)
}
MUTATOR_HOOKFUNCTION(inv, PlayerSpawn)
-{SELFPARAM();
- self.bot_attack = false;
- return false;
+{
+ entity player = M_ARGV(0, entity);
+
+ player.bot_attack = false;
}
MUTATOR_HOOKFUNCTION(inv, PlayerDamage_Calculate)
{
+ entity frag_attacker = M_ARGV(1, entity);
+ entity frag_target = M_ARGV(2, entity);
+ float frag_damage = M_ARGV(4, float);
+ vector frag_force = M_ARGV(6, vector);
+
if(IS_PLAYER(frag_attacker) && IS_PLAYER(frag_target) && frag_attacker != frag_target)
{
frag_damage = 0;
frag_force = '0 0 0';
- }
- return false;
+ M_ARGV(4, float) = frag_damage;
+ M_ARGV(6, vector) = frag_force;
+ }
}
MUTATOR_HOOKFUNCTION(inv, SV_ParseClientCommand)
-{SELFPARAM();
+{
if(MUTATOR_RETURNVALUE) // command was already handled?
- return false;
+ return;
+
+ entity player = M_ARGV(0, entity);
+ string cmd_name = M_ARGV(1, string);
if(cmd_name == "debuginvasion")
{
- sprint(self, strcat("inv_maxspawned = ", ftos(inv_maxspawned), "\n"));
- sprint(self, strcat("inv_numspawned = ", ftos(inv_numspawned), "\n"));
- sprint(self, strcat("inv_numkilled = ", ftos(inv_numkilled), "\n"));
- sprint(self, strcat("inv_roundcnt = ", ftos(inv_roundcnt), "\n"));
- sprint(self, strcat("monsters_total = ", ftos(monsters_total), "\n"));
- sprint(self, strcat("monsters_killed = ", ftos(monsters_killed), "\n"));
- sprint(self, strcat("inv_monsterskill = ", ftos(inv_monsterskill), "\n"));
+ sprint(player, strcat("inv_maxspawned = ", ftos(inv_maxspawned), "\n"));
+ sprint(player, strcat("inv_numspawned = ", ftos(inv_numspawned), "\n"));
+ sprint(player, strcat("inv_numkilled = ", ftos(inv_numkilled), "\n"));
+ sprint(player, strcat("inv_roundcnt = ", ftos(inv_roundcnt), "\n"));
+ sprint(player, strcat("monsters_total = ", ftos(monsters_total), "\n"));
+ sprint(player, strcat("monsters_killed = ", ftos(monsters_killed), "\n"));
+ sprint(player, strcat("inv_monsterskill = ", ftos(inv_monsterskill), "\n"));
return true;
}
-
- return false;
}
MUTATOR_HOOKFUNCTION(inv, BotShouldAttack)
{
- if(!IS_MONSTER(checkentity))
- return true;
+ entity targ = M_ARGV(1, entity);
- return false;
+ if(!IS_MONSTER(targ))
+ return true;
}
MUTATOR_HOOKFUNCTION(inv, SetStartItems)
{
start_health = 200;
start_armorvalue = 200;
- return false;
}
MUTATOR_HOOKFUNCTION(inv, AccuracyTargetValid)
{
+ entity frag_target = M_ARGV(1, entity);
+
if(IS_MONSTER(frag_target))
return MUT_ACCADD_INVALID;
return MUT_ACCADD_INDIFFERENT;
MUTATOR_HOOKFUNCTION(inv, AllowMobSpawning)
{
// monster spawning disabled during an invasion
+ M_ARGV(1, string) = "You cannot spawn monsters during an invasion!";
return true;
}
MUTATOR_HOOKFUNCTION(inv, GetTeamCount, CBC_ORDER_EXCLUSIVE)
{
- ret_float = invasion_teams;
- return false;
+ M_ARGV(0, float) = invasion_teams;
}
MUTATOR_HOOKFUNCTION(inv, AllowMobButcher)
{
- ret_string = "This command does not work during an invasion!";
+ M_ARGV(0, string) = "This command does not work during an invasion!";
return true;
}
void invasion_ScoreRules(float inv_teams)
{
- if(inv_teams) { CheckAllowedTeams(world); }
+ if(inv_teams) { CheckAllowedTeams(NULL); }
ScoreRules_basics(inv_teams, 0, 0, false);
if(inv_teams) ScoreInfo_SetLabel_TeamScore(ST_INV_KILLS, "frags", SFL_SORT_PRIO_PRIMARY);
ScoreInfo_SetLabel_PlayerScore(SP_KILLS, "frags", ((inv_teams) ? SFL_SORT_PRIO_SECONDARY : SFL_SORT_PRIO_PRIMARY));
}
}
- InitializeEntity(world, invasion_DelayedInit, INITPRIO_GAMETYPE);
+ InitializeEntity(NULL, invasion_DelayedInit, INITPRIO_GAMETYPE);
}
#endif