return true;
}
-MUTATOR_HOOKFUNCTION(inv, CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
+MUTATOR_HOOKFUNCTION(inv, TeamBalance_CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
{
M_ARGV(0, float) = invasion_teams;
+ return true;
}
MUTATOR_HOOKFUNCTION(inv, AllowMobButcher)
void invasion_ScoreRules(int inv_teams)
{
- if(inv_teams) { CheckAllowedTeams(NULL); }
+ //if(inv_teams) { CheckAllowedTeams(NULL); } // Another bug?
GameRules_score_enabled(false);
GameRules_scoring(inv_teams, 0, 0, {
if (inv_teams) {