#include "gamemode_invasion.qh"
-#include <common/monsters/spawn.qh>
+#include <common/monsters/sv_spawn.qh>
#include <common/monsters/sv_monsters.qh>
#include <server/teamplay.qh>
bool autocvar_g_invasion_zombies_only;
float autocvar_g_invasion_spawn_delay;
+.string spawnmob;
+
spawnfunc(invasion_spawnpoint)
{
if(!g_invasion) { delete(this); return; }
IL_PUSH(g_invasion_spawns, this);
if(autocvar_g_invasion_zombies_only) // precache only if it hasn't been already
- if(this.monsterid) {
- Monster mon = get_monsterinfo(this.monsterid);
- mon.mr_precache(mon);
+ if(this.spawnmob)
+ {
+ FOREACH(Monsters, it.netname == this.spawnmob,
+ {
+ it.mr_precache(it);
+ });
}
}
-float invasion_PickMonster(float supermonster_count)
+Monster invasion_PickMonster(int supermonster_count)
{
if(autocvar_g_invasion_zombies_only)
- return MON_ZOMBIE.monsterid;
-
- float i;
- entity mon;
+ return MON_ZOMBIE;
RandomSelection_Init();
- for(i = MON_FIRST; i <= MON_LAST; ++i)
+ FOREACH(Monsters, it != MON_Null,
{
- mon = get_monsterinfo(i);
- if((mon.spawnflags & MONSTER_TYPE_FLY) || (mon.spawnflags & MONSTER_TYPE_SWIM) || ((mon.spawnflags & MON_FLAG_SUPERMONSTER) && supermonster_count >= 1))
- continue; // flying/swimming monsters not yet supported
-
- RandomSelection_Add(NULL, i, string_null, 1, 1);
- }
+ if((it.spawnflags & MONSTER_TYPE_PASSIVE) || (it.spawnflags & MONSTER_TYPE_FLY) || (it.spawnflags & MONSTER_TYPE_SWIM) || (it.spawnflags & MONSTER_SIZE_QUAKE) || ((it.spawnflags & MON_FLAG_SUPERMONSTER) && supermonster_count >= 1))
+ continue;
+ RandomSelection_AddEnt(it, 1, 1);
+ });
- return RandomSelection_chosen_float;
+ return RandomSelection_chosen_ent;
}
entity invasion_PickSpawn()
IL_EACH(g_invasion_spawns, true,
{
- RandomSelection_Add(it, 0, string_null, 1, ((time >= it.spawnshieldtime) ? 0.2 : 1)); // give recently used spawnpoints a very low rating
+ RandomSelection_AddEnt(it, 1, ((time >= it.spawnshieldtime) ? 0.2 : 1)); // give recently used spawnpoints a very low rating
it.spawnshieldtime = time + autocvar_g_invasion_spawnpoint_spawn_delay;
});
return RandomSelection_chosen_ent;
}
-void invasion_SpawnChosenMonster(float mon)
+void invasion_SpawnChosenMonster(Monster mon)
{
entity spawn_point, monster;
{
LOG_TRACE("Warning: couldn't find any invasion_spawnpoint spawnpoints, attempting to spawn monsters in random locations");
entity e = spawn();
- setsize(e, (get_monsterinfo(mon)).mins, (get_monsterinfo(mon)).maxs);
+ setsize(e, mon.mins, mon.maxs);
if(MoveToRandomMapLocation(e, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, 10, 1024, 256))
- monster = spawnmonster("", mon, NULL, NULL, e.origin, false, false, 2);
+ monster = spawnmonster(e, "", mon.m_id, NULL, NULL, e.origin, false, false, 2);
else return;
-
- setthink(e, SUB_Remove);
- e.nextthink = time + 0.1;
}
- else
- monster = spawnmonster("", ((spawn_point.monsterid) ? spawn_point.monsterid : mon), spawn_point, spawn_point, spawn_point.origin, false, false, 2);
+ else // if spawnmob field falls through (unset), fallback to mon (relying on spawnmonster for that behaviour)
+ monster = spawnmonster(spawn(), spawn_point.spawnmob, mon.m_id, spawn_point, spawn_point, spawn_point.origin, false, false, 2);
if(spawn_point) monster.target2 = spawn_point.target2;
monster.spawnshieldtime = time;
else
{
RandomSelection_Init();
- if(inv_monsters_perteam[NUM_TEAM_1] > 0) RandomSelection_Add(NULL, NUM_TEAM_1, string_null, 1, 1);
- if(inv_monsters_perteam[NUM_TEAM_2] > 0) RandomSelection_Add(NULL, NUM_TEAM_2, string_null, 1, 1);
- if(invasion_teams >= 3) if(inv_monsters_perteam[NUM_TEAM_3] > 0) { RandomSelection_Add(NULL, NUM_TEAM_3, string_null, 1, 1); }
- if(invasion_teams >= 4) if(inv_monsters_perteam[NUM_TEAM_4] > 0) { RandomSelection_Add(NULL, NUM_TEAM_4, string_null, 1, 1); }
+ if(inv_monsters_perteam[NUM_TEAM_1] > 0) RandomSelection_AddFloat(NUM_TEAM_1, 1, 1);
+ if(inv_monsters_perteam[NUM_TEAM_2] > 0) RandomSelection_AddFloat(NUM_TEAM_2, 1, 1);
+ if(invasion_teams >= 3) if(inv_monsters_perteam[NUM_TEAM_3] > 0) { RandomSelection_AddFloat(NUM_TEAM_3, 1, 1); }
+ if(invasion_teams >= 4) if(inv_monsters_perteam[NUM_TEAM_4] > 0) { RandomSelection_AddFloat(NUM_TEAM_4, 1, 1); }
monster.team = RandomSelection_chosen_float;
}
monster.spawnflags |= MONSTERFLAG_MINIBOSS; // last round spawns minibosses
}
-void invasion_SpawnMonsters(float supermonster_count)
+void invasion_SpawnMonsters(int supermonster_count)
{
- float chosen_monster = invasion_PickMonster(supermonster_count);
+ Monster chosen_monster = invasion_PickMonster(supermonster_count);
invasion_SpawnChosenMonster(chosen_monster);
}
-float Invasion_CheckWinner()
+bool Invasion_CheckWinner()
{
if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
{
{
entity player = M_ARGV(0, entity);
+ if(player.bot_attack)
+ IL_REMOVE(g_bot_targets, player);
player.bot_attack = false;
}
return true;
}
-MUTATOR_HOOKFUNCTION(inv, GetTeamCount, CBC_ORDER_EXCLUSIVE)
+MUTATOR_HOOKFUNCTION(inv, CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
{
M_ARGV(0, float) = invasion_teams;
}