return;
}
if(IS_DEAD(other)) { return; }
- if(other.frozen) { return; }
+ if(STAT(FROZEN, other)) { return; }
if (!IS_PLAYER(other))
{ // The ball just touched an object, most likely the world
Send_Effect(EFFECT_BALL_SPARKS, self.origin, '0 0 0', 1);