int autocvar_g_balance_keyhunt_score_push;
float autocvar_g_balance_keyhunt_throwvelocity;
-int autocvar_g_keyhunt_teams;
+//int autocvar_g_keyhunt_teams;
int autocvar_g_keyhunt_teams_override;
// #define KH_PLAYER_USE_ATTACHMENT
// setup variables
kh_teams = autocvar_g_keyhunt_teams_override;
if(kh_teams < 2)
- kh_teams = autocvar_g_keyhunt_teams;
+ kh_teams = cvar("g_keyhunt_teams"); // read the cvar directly as it gets written earlier in the same frame
kh_teams = bound(2, kh_teams, 4);
int teams = 0;