GameRules_teams(true);
GameRules_limit_score(autocvar_g_keyhunt_point_limit);
GameRules_limit_lead(autocvar_g_keyhunt_point_leadlimit);
- if (autocvar_g_keyhunt_team_spawns)
- have_team_spawns = -1; // request team spawns
+ GameRules_spawning_teams(autocvar_g_keyhunt_team_spawns);
}
MUTATOR_ONROLLBACK_OR_REMOVE