.float bloodloss_timer;
MUTATOR_HOOKFUNCTION(bloodloss_PlayerThink)
-{
+{SELFPARAM();
if(IS_PLAYER(self))
if(self.health <= autocvar_g_bloodloss && self.deadflag == DEAD_NO)
{
}
MUTATOR_HOOKFUNCTION(bloodloss_PlayerJump)
-{
+{SELFPARAM();
if(self.health <= autocvar_g_bloodloss)
return true;