if(self.health <= autocvar_g_bloodloss && self.deadflag == DEAD_NO)
{
self.BUTTON_CROUCH = TRUE;
-
+
if(time >= self.bloodloss_timer)
{
self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
self.bloodloss_timer = time + 0.5 + random() * 0.5;
}
}
-
+
return FALSE;
}
{
if(self.health <= autocvar_g_bloodloss)
return TRUE;
-
+
return FALSE;
}