#include "mutator_buffs.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "mutator.qh"
{
if(self.buffs & BUFF_JUMP)
player_jumpheight = autocvar_g_buffs_jump_height;
- self.stat_jumpheight = player_jumpheight;
return false;
}
precache_sound("keepaway/respawn.wav");
addstat(STAT_BUFFS, AS_INT, buffs);
- addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_jumpheight);
InitializeEntity(world, buffs_DelayedInit, INITPRIO_FINDTARGET);
}