MUTATOR_HOOKFUNCTION(campcheck_PlayerDies)
{
Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_CAMPCHECK);
-
+
return FALSE;
}
frag_target.campcheck_traveled_distance = autocvar_g_campcheck_distance;
frag_attacker.campcheck_traveled_distance = autocvar_g_campcheck_distance;
}
-
+
return FALSE;
}
{
self.campcheck_nextcheck = time + autocvar_g_campcheck_interval * 2;
self.campcheck_traveled_distance = 0;
-
+
return FALSE;
}