-void spawnfunc_item_minst_cells (void)
+void spawnfunc_item_minst_cells (void)
{
if (!g_minstagib) { remove(self); return; }
if (!self.ammo_cells)
self.ammo_cells = autocvar_g_minstagib_ammo_drop;
-
+
StartItem ("models/items/a_cells.md3",
"misc/itempickup.wav", 45, 0,
"MinstaNex Ammo", IT_CELLS, 0, 0, generic_pickupevalfunc, 100);
entity head;
FOR_EACH_PLAYER(head)
minstagib_stop_countdown(head);
-
+
return FALSE;
}
{
if(checkentity.items & IT_STRENGTH)
return TRUE;
-
+
return FALSE;
}
{
if(self.items & IT_INVINCIBLE)
self.stat_sv_maxspeed = self.stat_sv_maxspeed * autocvar_g_minstagib_speed_highspeed;
-
+
return FALSE;
}
{
damage_save = 0;
damage_take = frag_damage;
-
+
return FALSE;
}
{
if(autocvar_g_friendlyfire == 0 && SAME_TEAM(frag_target, frag_attacker) && IS_PLAYER(frag_target) && IS_PLAYER(frag_attacker))
frag_damage = 0;
-
+
if(IS_PLAYER(frag_target))
{
if ((frag_deathtype == DEATH_FALL) ||
{
frag_damage = 0;
}
-
+
if(IS_PLAYER(frag_attacker))
if(DEATH_ISWEAPON(frag_deathtype, WEP_MINSTANEX))
if(frag_target.armorvalue)
frag_target.hitsound += 1;
frag_attacker.hitsound += 1; // TODO change this to a future specific hitsound for armor hit
}
-
+
if(IS_PLAYER(frag_attacker))
if (DEATH_ISWEAPON(frag_deathtype, WEP_LASER))
{
}
}
}
-
+
if(IS_PLAYER(frag_attacker))
if(frag_mirrordamage > 0)
{
}
frag_mirrordamage = 0;
}
-
+
if(frag_target.items & IT_STRENGTH)
yoda = 1;
-
+
return FALSE;
}
MUTATOR_HOOKFUNCTION(minstagib_SetStartItems)
{
start_ammo_cells = cvar("g_minstagib_ammo_start");
-
+
start_health = 100;
start_armorvalue = 0;
start_weapons = WEPSET_MINSTANEX;
warmup_start_weapons = WEPSET_MINSTANEX;
start_items |= IT_UNLIMITED_SUPERWEAPONS;
-
+
return FALSE;
}
{
if(self.classname == "item_cells")
return TRUE; // no normal cells?
-
+
if(self.weapon == WEP_MINSTANEX && self.classname == "droppedweapon")
{
self.ammo_cells = autocvar_g_minstagib_ammo_drop;
return FALSE;
}
-
+
if(self.weapon == WEP_ROCKET_LAUNCHER || self.weapon == WEP_NEX)
{
entity e = spawn();
self = oldself;
return TRUE;
}
-
+
if(self.flags & FL_POWERUP)
return FALSE;
-
+
if(self.ammo_cells > autocvar_g_minstagib_ammo_drop && self.classname != "item_minst_cells")
self.ammo_cells = autocvar_g_minstagib_ammo_drop;
-
+
if(self.ammo_cells && !self.weapon)
return FALSE;
-
+
return TRUE;
}
MUTATOR_HOOKFUNCTION(minstagib_CustomizeWaypoint)
{
entity e = WaypointSprite_getviewentity(other);
-
+
// if you have the invisibility powerup, sprites ALWAYS are restricted to your team
// but only apply this to real players, not to spectators
if((self.owner.flags & FL_CLIENT) && (self.owner.items & IT_STRENGTH) && (e == other))
if(DIFF_TEAM(self.owner, e))
return TRUE;
-
+
return FALSE;
}
return MUT_ITEMTOUCH_CONTINUE;
}
-
+
if(self.max_health)
{
other.armorvalue = bound(other.armorvalue, 999, other.armorvalue + autocvar_g_minstagib_extralives);
Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_EXTRALIVES);
return MUT_ITEMTOUCH_PICKUP;
}
-
+
return MUT_ITEMTOUCH_CONTINUE;
}
if (!autocvar_g_powerups) { return FALSE; }
if (!(self.classname == "item_strength" || self.classname == "item_invincible" || self.classname == "item_health_mega"))
return FALSE;
-
+
entity e = spawn();
-
+
if(random() < 0.3)
e.think = spawnfunc_item_strength;
else if(random() < 0.6)
e.think = minstagib_health_mega;
else
e.think = spawnfunc_item_invincible;
-
+
e.nextthink = time + 0.1;
e.spawnflags = self.spawnflags;
e.noalign = self.noalign;
setorigin(e, self.origin);
-
+
return TRUE;
}