-void spawnfunc_item_minst_cells (void)
+void spawnfunc_item_minst_cells (void)
{
- if not(g_minstagib) { remove(self); return; }
- if not(self.ammo_cells)
+ if (!g_minstagib) { remove(self); return; }
+ if (!self.ammo_cells)
self.ammo_cells = autocvar_g_minstagib_ammo_drop;
-
+
StartItem ("models/items/a_cells.md3",
"misc/itempickup.wav", 45, 0,
"MinstaNex Ammo", IT_CELLS, 0, 0, generic_pickupevalfunc, 100);
Kill_Notification(NOTIF_ONE_ONLY, e, MSG_CENTER_CPID, CPID_MINSTA_FINDAMMO);
e.minstagib_needammo = FALSE;
}
-void minstagib_ammocheck(void)
+void minstagib_ammocheck()
{
+ if (!IS_PLAYER(self))
+ return; // not a player
if (time < self.minstagib_nextthink)
return;
if (self.health == 5)
{
Damage(self, self, self, 5, DEATH_NOAMMO, self.origin, '0 0 0');
- AnnounceTo(self, "terminated");
+ Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_MINSTAGIB_TERMINATED);
}
else if (self.health == 10)
{
Damage(self, self, self, 5, DEATH_NOAMMO, self.origin, '0 0 0');
- AnnounceTo(self, "1");
+ Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_1);
}
else if (self.health == 20)
{
Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
- AnnounceTo(self, "2");
+ Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_2);
}
else if (self.health == 30)
{
Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
- AnnounceTo(self, "3");
+ Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_3);
}
else if (self.health == 40)
{
Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
- AnnounceTo(self, "4");
+ Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_4);
}
else if (self.health == 50)
{
Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
- AnnounceTo(self, "5");
+ Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_5);
}
else if (self.health == 60)
{
Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
- AnnounceTo(self, "6");
+ Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_6);
}
else if (self.health == 70)
{
Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
- AnnounceTo(self, "7");
+ Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_7);
}
else if (self.health == 80)
{
Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
- AnnounceTo(self, "8");
+ Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_8);
}
else if (self.health == 90)
{
Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MINSTA_FINDAMMO);
Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
- AnnounceTo(self, "9");
+ Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_9);
}
else if (self.health == 100)
{
- Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MINSTA_FINDAMMO_FIRST);
+ Send_Notification(NOTIF_ONE_ONLY, self, MSG_MULTI, MULTI_MINSTA_FINDAMMO);
Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
- if not(self.flags & FL_GODMODE)
- AnnounceTo(self, "10");
}
}
self.minstagib_nextthink = time + 1;
}
+MUTATOR_HOOKFUNCTION(minstagib_MatchEnd)
+{
+ entity head;
+ FOR_EACH_PLAYER(head)
+ minstagib_stop_countdown(head);
+
+ return FALSE;
+}
+
MUTATOR_HOOKFUNCTION(minstagib_BotShouldAttack)
{
if(checkentity.items & IT_STRENGTH)
return TRUE;
-
+
return FALSE;
}
MUTATOR_HOOKFUNCTION(minstagib_PlayerPowerups)
{
- if not(self.effects & EF_FULLBRIGHT)
+ if (!(self.effects & EF_FULLBRIGHT))
self.effects |= EF_FULLBRIGHT;
if (self.items & IT_STRENGTH)
{
self.alpha = default_player_alpha;
self.exteriorweaponentity.alpha = default_weapon_alpha;
- self.items &~= IT_STRENGTH;
+ self.items &= ~IT_STRENGTH;
Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_INVISIBILITY);
}
}
{
if (time < self.strength_finished)
{
- self.alpha = g_minstagib_invis_alpha;
- self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
+ self.alpha = autocvar_g_minstagib_invis_alpha;
+ self.exteriorweaponentity.alpha = autocvar_g_minstagib_invis_alpha;
self.items |= IT_STRENGTH;
Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_INVISIBILITY, self.netname);
Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_INVISIBILITY);
play_countdown(self.invincible_finished, "misc/poweroff.wav");
if (time > self.invincible_finished)
{
- self.items &~= IT_INVINCIBLE;
+ self.items &= ~IT_INVINCIBLE;
Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_SPEED);
}
}
{
if(self.items & IT_INVINCIBLE)
self.stat_sv_maxspeed = self.stat_sv_maxspeed * autocvar_g_minstagib_speed_highspeed;
-
+
return FALSE;
}
MUTATOR_HOOKFUNCTION(minstagib_SplitHealthArmor)
{
damage_save = 0;
- //damage_take = frag_damage; // frag_damage isn't even set here?!
-
+ damage_take = frag_damage;
+
return FALSE;
}
MUTATOR_HOOKFUNCTION(minstagib_ForbidThrowing)
{
- if (self.health < 1)
- return FALSE;
-
+ // weapon dropping on death handled by FilterItem
+ nades_CheckThrow();
+
return TRUE;
}
MUTATOR_HOOKFUNCTION(minstagib_PlayerDamage)
{
- if(autocvar_g_friendlyfire == 0 && !IsDifferentTeam(frag_target, frag_attacker) && IS_PLAYER(frag_target))
+ if(autocvar_g_friendlyfire == 0 && SAME_TEAM(frag_target, frag_attacker) && IS_PLAYER(frag_target) && IS_PLAYER(frag_attacker))
frag_damage = 0;
-
+
if(IS_PLAYER(frag_target))
{
if ((frag_deathtype == DEATH_FALL) ||
{
frag_damage = 0;
}
-
- if (frag_target.armorvalue && (frag_deathtype == WEP_MINSTANEX) && frag_damage)
+
+ if(IS_PLAYER(frag_attacker))
+ if(DEATH_ISWEAPON(frag_deathtype, WEP_MINSTANEX))
+ if(frag_target.armorvalue)
{
frag_target.armorvalue -= 1;
Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_MINSTA_LIVES_REMAINING, frag_target.armorvalue);
frag_target.hitsound += 1;
frag_attacker.hitsound += 1; // TODO change this to a future specific hitsound for armor hit
}
+
+ if(IS_PLAYER(frag_attacker))
if (DEATH_ISWEAPON(frag_deathtype, WEP_LASER))
{
frag_damage = 0;
frag_mirrordamage = 0;
if (frag_target != frag_attacker)
{
- if ((frag_target.health >= 1) && IS_PLAYER(frag_target))
+ if (frag_target.health >= 1)
Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_MINSTA_SECONDARY);
frag_force = '0 0 0';
// keep mirrorfrag_force
- frag_attacker = frag_target;
+ //frag_attacker = frag_target;
}
}
}
-
+
+ if(IS_PLAYER(frag_attacker))
if(frag_mirrordamage > 0)
{
// just lose extra LIVES, don't kill the player for mirror damage
if(frag_attacker.armorvalue > 0)
{
- frag_attacker.armorvalue = frag_attacker.armorvalue - 1;
+ frag_attacker.armorvalue -= 1;
Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_MINSTA_LIVES_REMAINING, frag_attacker.armorvalue);
frag_attacker.hitsound += 1;
}
frag_mirrordamage = 0;
}
-
+
if(frag_target.items & IT_STRENGTH)
yoda = 1;
-
+
return FALSE;
}
MUTATOR_HOOKFUNCTION(minstagib_SetStartItems)
{
start_ammo_cells = cvar("g_minstagib_ammo_start");
-
- g_pinata = 0; // incompatible
- g_weapon_stay = 0; // incompatible
- g_bloodloss = 0; // incompatible
+
start_health = 100;
start_armorvalue = 0;
- WEPSET_COPY_AW(start_weapons, WEP_MINSTANEX);
- g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
+ start_weapons = WEPSET_MINSTANEX;
+ warmup_start_weapons = WEPSET_MINSTANEX;
start_items |= IT_UNLIMITED_SUPERWEAPONS;
- if (g_minstagib_invis_alpha <= 0)
- g_minstagib_invis_alpha = -1;
-
return FALSE;
}
{
if(self.classname == "item_cells")
return TRUE; // no normal cells?
-
+
if(self.weapon == WEP_MINSTANEX && self.classname == "droppedweapon")
{
self.ammo_cells = autocvar_g_minstagib_ammo_drop;
return FALSE;
}
-
+
if(self.weapon == WEP_ROCKET_LAUNCHER || self.weapon == WEP_NEX)
{
entity e = spawn();
self = oldself;
return TRUE;
}
-
+
if(self.flags & FL_POWERUP)
return FALSE;
-
+
if(self.ammo_cells > autocvar_g_minstagib_ammo_drop && self.classname != "item_minst_cells")
self.ammo_cells = autocvar_g_minstagib_ammo_drop;
-
+
if(self.ammo_cells && !self.weapon)
return FALSE;
-
+
return TRUE;
}
+MUTATOR_HOOKFUNCTION(minstagib_CustomizeWaypoint)
+{
+ entity e = WaypointSprite_getviewentity(other);
+
+ // if you have the invisibility powerup, sprites ALWAYS are restricted to your team
+ // but only apply this to real players, not to spectators
+ if((self.owner.flags & FL_CLIENT) && (self.owner.items & IT_STRENGTH) && (e == other))
+ if(DIFF_TEAM(self.owner, e))
+ return TRUE;
+
+ return FALSE;
+}
+
MUTATOR_HOOKFUNCTION(minstagib_ItemCountdown)
{
switch(self.items)
return FALSE;
}
-MUTATOR_HOOKFUNCTION(minstagib_GiveItem)
+MUTATOR_HOOKFUNCTION(minstagib_ItemTouch)
{
- if(giveitem.ammo_cells)
+ if(self.ammo_cells)
{
// play some cool sounds ;)
if (IS_CLIENT(other))
{
if(other.health <= 5)
- AnnounceTo(other, "lastsecond");
+ Send_Notification(NOTIF_ONE, other, MSG_ANNCE, ANNCE_MINSTAGIB_LASTSECOND);
else if(other.health < 50)
- AnnounceTo(other, "narrowly");
+ Send_Notification(NOTIF_ONE, other, MSG_ANNCE, ANNCE_MINSTAGIB_NARROWLY);
}
if(other.health < 100)
other.health = 100;
-
- player_pickedup = TRUE;
+
+ return MUT_ITEMTOUCH_CONTINUE;
}
-
- if(giveitem.max_health)
+
+ if(self.max_health)
{
other.armorvalue = bound(other.armorvalue, 999, other.armorvalue + autocvar_g_minstagib_extralives);
- sprint(other, "^3You picked up some extra lives\n");
- player_pickedup = TRUE;
+ Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_EXTRALIVES);
+ return MUT_ITEMTOUCH_PICKUP;
}
-
- return TRUE;
+
+ return MUT_ITEMTOUCH_CONTINUE;
}
MUTATOR_HOOKFUNCTION(minstagib_OnEntityPreSpawn)
{
- if not(autocvar_g_powerups) { return FALSE; }
- if not(self.classname == "item_strength" || self.classname == "item_invincible" || self.classname == "item_health_mega")
+ if (!autocvar_g_powerups) { return FALSE; }
+ if (!(self.classname == "item_strength" || self.classname == "item_invincible" || self.classname == "item_health_mega"))
return FALSE;
-
+
entity e = spawn();
-
+
if(random() < 0.3)
e.think = spawnfunc_item_strength;
else if(random() < 0.6)
e.think = minstagib_health_mega;
else
e.think = spawnfunc_item_invincible;
-
+
e.nextthink = time + 0.1;
e.spawnflags = self.spawnflags;
e.noalign = self.noalign;
setorigin(e, self.origin);
-
+
return TRUE;
}
return FALSE;
}
+MUTATOR_HOOKFUNCTION(minstagib_SetModname)
+{
+ modname = "MinstaGib";
+ return TRUE;
+}
+
MUTATOR_DEFINITION(mutator_minstagib)
{
+ MUTATOR_HOOK(MatchEnd, minstagib_MatchEnd, CBC_ORDER_ANY);
MUTATOR_HOOK(BotShouldAttack, minstagib_BotShouldAttack, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerPhysics, minstagib_PlayerPhysics, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerSpawn, minstagib_PlayerSpawn, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerDamage_Calculate, minstagib_PlayerDamage, CBC_ORDER_ANY);
MUTATOR_HOOK(MakePlayerObserver, minstagib_MakePlayerObserver, CBC_ORDER_ANY);
MUTATOR_HOOK(SetStartItems, minstagib_SetStartItems, CBC_ORDER_ANY);
- MUTATOR_HOOK(Item_GiveTo, minstagib_GiveItem, CBC_ORDER_ANY);
+ MUTATOR_HOOK(ItemTouch, minstagib_ItemTouch, CBC_ORDER_ANY);
MUTATOR_HOOK(FilterItem, minstagib_FilterItem, CBC_ORDER_ANY);
+ MUTATOR_HOOK(CustomizeWaypoint, minstagib_CustomizeWaypoint, CBC_ORDER_ANY);
MUTATOR_HOOK(Item_RespawnCountdown, minstagib_ItemCountdown, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, minstagib_SplitHealthArmor, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerPowerups, minstagib_PlayerPowerups, CBC_ORDER_ANY);
MUTATOR_HOOK(OnEntityPreSpawn, minstagib_OnEntityPreSpawn, CBC_ORDER_ANY);
MUTATOR_HOOK(BuildMutatorsString, minstagib_BuildMutatorsString, CBC_ORDER_ANY);
MUTATOR_HOOK(BuildMutatorsPrettyString, minstagib_BuildMutatorsPrettyString, CBC_ORDER_ANY);
+ MUTATOR_HOOK(SetModname, minstagib_SetModname, CBC_ORDER_ANY);
return FALSE;
}