/*
-CORE laser nex lg rl cry gl elec hagar fireb hook
- minsta porto
+CORE laser vortex lg rl cry gl elec hagar fireb hook
+ vaporizer porto
tuba
-NEW rifle hlac minel seeker
+NEW rifle hlac minel seeker
IDEAS OPEN flak OPEN FUN FUN FUN FUN
Entity:
{
-"classname" "weapon_nex"
+"classname" "weapon_vortex"
"new_toys" "rifle"
}
--> This will spawn as Rifle in this mutator ONLY, and as Nex otherwise.
+-> This will spawn as Rifle in this mutator ONLY, and as Vortex otherwise.
{
-"classname" "weapon_nex"
-"new_toys" "nex rifle"
+"classname" "weapon_vortext"
+"new_toys" "vortex rifle"
}
--> This will spawn as either Nex or Rifle in this mutator ONLY, and as Nex otherwise.
+-> This will spawn as either Vortex or Rifle in this mutator ONLY, and as Vortex otherwise.
{
-"classname" "weapon_nex"
-"new_toys" "nex"
+"classname" "weapon_vortex"
+"new_toys" "vortex"
}
--> This is always a Nex.
+-> This is always a Vortex.
If the map specifies no "new_toys" argument
There will be two default replacements selectable: "replace all" and "replace random".
-In "replace all" mode, e.g. Nex will have the default replacement "rifle".
-In "replace random" mode, Nex will have the default replacement "nex rifle".
+In "replace all" mode, e.g. Vortex will have the default replacement "rifle".
+In "replace random" mode, Vortex will have the default replacement "vortex rifle".
This mutator's replacements run BEFORE regular weaponreplace!
case WEP_MINE_LAYER:
case WEP_HLAC:
case WEP_RIFLE:
+ case WEP_SHOCKWAVE:
return TRUE;
default:
return FALSE;
switch(w)
{
case "hagar": return "seeker";
- case "rocketlauncher": return "minelayer";
- case "uzi": return "hlac";
- case "nex": return "rifle";
+ case "devastator": return "minelayer";
+ case "machinegun": return "hlac";
+ case "vortex": return "rifle";
+ case "shotgun": return "shockwave";
default: return string_null;
}
}
if(m == NT_AUTOREPLACE_NEVER)
return w;
string s = nt_GetFullReplacement(w);
- if not(s)
+ if (!s)
return w;
if(m == NT_AUTOREPLACE_RANDOM)
s = strcat(w, " ", s);
float i, j, k, n;
- WEPSET_DECLARE_A(newdefault);
- WEPSET_DECLARE_A(warmup_newdefault);
-
- WEPSET_CLEAR_A(newdefault);
- WEPSET_CLEAR_A(warmup_newdefault);
+ WepSet newdefault;
+ WepSet warmup_newdefault;
+
+ newdefault = '0 0 0';
+ warmup_newdefault = '0 0 0';
for(i = WEP_FIRST; i <= WEP_LAST; ++i)
{
for(k = WEP_FIRST; k <= WEP_LAST; ++k)
if(get_weaponinfo(k).netname == argv(j))
{
- if(WEPSET_CONTAINS_AW(start_weapons, i))
- WEPSET_OR_AW(newdefault, k);
- if(WEPSET_CONTAINS_AW(warmup_start_weapons, i))
- WEPSET_OR_AW(warmup_newdefault, k);
+ if(start_weapons & WepSet_FromWeapon(i))
+ newdefault |= WepSet_FromWeapon(k);
+ if(warmup_start_weapons & WepSet_FromWeapon(i))
+ warmup_newdefault |= WepSet_FromWeapon(k);
}
}
- WEPSET_AND_AA(newdefault, start_weapons_defaultmask);
- WEPSET_ANDNOT_AA(start_weapons, start_weapons_defaultmask);
- WEPSET_OR_AA(start_weapons, newdefault);
+ newdefault &= start_weapons_defaultmask;
+ start_weapons &= ~start_weapons_defaultmask;
+ start_weapons |= newdefault;
- WEPSET_AND_AA(warmup_newdefault, warmup_start_weapons_defaultmask);
- WEPSET_ANDNOT_AA(warmup_start_weapons, warmup_start_weapons_defaultmask);
- WEPSET_OR_AA(warmup_start_weapons, warmup_newdefault);
+ warmup_newdefault &= warmup_start_weapons_defaultmask;
+ warmup_start_weapons &= ~warmup_start_weapons_defaultmask;
+ warmup_start_weapons |= warmup_newdefault;
return 0;
}
float i;
for(i = WEP_FIRST; i <= WEP_LAST; ++i)
if(nt_IsNewToy(i))
- get_weaponinfo(i).spawnflags &~= WEP_FLAG_MUTATORBLOCKED;
+ get_weaponinfo(i).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
}
MUTATOR_ONROLLBACK_OR_REMOVE