if(team_mate.msnt_timer < time)
if(SAME_TEAM(self, team_mate))
if(time > team_mate.spawnshieldtime) // spawn shielding
- if(team_mate.freezetag_frozen == 0)
+ if(team_mate.frozen == 0)
if(team_mate != self)
{
tracebox(team_mate.origin, PL_MIN, PL_MAX, team_mate.origin - '0 0 100', MOVE_WORLDONLY, team_mate);