org = (p1.origin + p2.origin) * 0.5;
org.z += (p1.mins.z + p2.mins.z) * 0.5;
- sound(self, CH_TRIGGER, "weapons/grenade_impact.wav", VOL_BASE, ATTEN_NORM);
- pointparticles(particleeffectnum("explosion_small"), org, '0 0 0', 1);
+ sound(self, CH_TRIGGER, W_Sound("grenade_impact"), VOL_BASE, ATTEN_NORM);
+ Send_Effect(EFFECT_EXPLOSION_SMALL, org, '0 0 0', 1);
entity e;
e = spawn();