+++ /dev/null
-#include "mutator.qh"
-
-REGISTER_MUTATOR(vampire, cvar("g_vampire") && !cvar("g_instagib"));
-
-MUTATOR_HOOKFUNCTION(vampire, PlayerDamage_SplitHealthArmor)
-{
- if(time >= frag_target.spawnshieldtime)
- if(frag_target != frag_attacker)
- if(frag_target.deadflag == DEAD_NO)
- {
- frag_attacker.health += bound(0, damage_take, frag_target.health);
- frag_attacker.health = bound(0, frag_attacker.health, autocvar_g_balance_health_limit);
- }
-
- return false;
-}
-
-MUTATOR_HOOKFUNCTION(vampire, BuildMutatorsString)
-{
- ret_string = strcat(ret_string, ":Vampire");
- return 0;
-}
-
-MUTATOR_HOOKFUNCTION(vampire, BuildMutatorsPrettyString)
-{
- ret_string = strcat(ret_string, ", Vampire");
- return 0;
-}