+#include "../_all.qh"
+
+#include "mutator.qh"
+
MUTATOR_HOOKFUNCTION(vampire_PlayerDamage)
{
if(time >= frag_target.spawnshieldtime)
frag_attacker.health += bound(0, damage_take, frag_target.health);
frag_attacker.health = bound(0, frag_attacker.health, autocvar_g_balance_health_limit);
}
-
- return FALSE;
+
+ return false;
}
MUTATOR_HOOKFUNCTION(vampire_BuildMutatorsString)