if(g_minstagib)
{
// minstagib: each hit means +1 ammo
- frag_attacker.ammo_cells += 1;
+ frag_attacker.ammo_cells += 2; // note: 1 cell was deducted for the shot
}
else
{
MUTATOR_DEFINITION(mutator_vampire)
{
- MUTATOR_HOOK(PlayerDamage, vampire_PlayerDamage, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, vampire_PlayerDamage, CBC_ORDER_ANY);
MUTATOR_HOOK(BuildMutatorsString, vampire_BuildMutatorsString, CBC_ORDER_ANY);
MUTATOR_HOOK(BuildMutatorsPrettyString, vampire_BuildMutatorsPrettyString, CBC_ORDER_ANY);