+#ifndef MUTATORS_H
+#define MUTATORS_H
+
MUTATOR_DECLARATION(gamemode_assault);
-MUTATOR_DECLARATION(gamemode_arena);
MUTATOR_DECLARATION(gamemode_ca);
MUTATOR_DECLARATION(gamemode_keyhunt);
MUTATOR_DECLARATION(gamemode_freezetag);
MUTATOR_DECLARATION(gamemode_onslaught);
MUTATOR_DECLARATION(gamemode_domination);
MUTATOR_DECLARATION(gamemode_lms);
+MUTATOR_DECLARATION(gamemode_invasion);
+MUTATOR_DECLARATION(gamemode_cts);
+MUTATOR_DECLARATION(gamemode_race);
+MUTATOR_DECLARATION(gamemode_tdm);
MUTATOR_DECLARATION(mutator_dodging);
MUTATOR_DECLARATION(mutator_invincibleprojectiles);
MUTATOR_DECLARATION(mutator_physical_items);
MUTATOR_DECLARATION(mutator_vampire);
MUTATOR_DECLARATION(mutator_superspec);
-MUTATOR_DECLARATION(mutator_minstagib);
+MUTATOR_DECLARATION(mutator_instagib);
MUTATOR_DECLARATION(mutator_touchexplode);
+MUTATOR_DECLARATION(mutator_pinata);
+MUTATOR_DECLARATION(mutator_midair);
+MUTATOR_DECLARATION(mutator_bloodloss);
+MUTATOR_DECLARATION(mutator_random_gravity);
+MUTATOR_DECLARATION(mutator_multijump);
+MUTATOR_DECLARATION(mutator_melee_only);
+MUTATOR_DECLARATION(mutator_nades);
+MUTATOR_DECLARATION(mutator_campcheck);
+MUTATOR_DECLARATION(mutator_buffs);
MUTATOR_DECLARATION(sandbox);
+MUTATOR_DECLARATION(mutator_overkill);
+
+#endif