.string object_clipboard;
+.float material;
-entity sandbox_EditObject()
+const float MATERIAL_METAL = 1;
+const float MATERIAL_STONE = 2;
+const float MATERIAL_WOOD = 3;
+
+entity sandbox_EditObject_Get()
{
// returns the traced entity if the player can edit it, and world if not
return world;
}
+void sandbox_EditObject_Scale(entity e, float f)
+{
+ e.scale = f;
+ if(e.scale)
+ {
+ e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max);
+ setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
+ }
+}
+
+void sandbox_Object_Touch()
+{
+ if(!self.material)
+ return;
+
+ switch(self.material)
+ {
+ case MATERIAL_METAL:
+ sound(self, CH_TRIGGER, strcat("object/impact_metal_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE, ATTN_NORM);
+ break;
+ default:
+ break;
+ }
+}
+
entity sandbox_SpawnObject()
{
// spawn a new object with default properties
e.realowner = self;
e.classname = "object";
e.takedamage = DAMAGE_AIM;
+ e.damageforcescale = 1;
e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
e.movetype = MOVETYPE_TOSS;
e.frame = 0;
e.skin = 0;
+ e.material = MATERIAL_METAL;
+
+ e.touch = sandbox_Object_Touch;
// set origin and direction based on player position and view angle
makevectors(self.v_angle);
print_to(self, "^7\"^2duplicate_object_paste^7\" pastes the copied object in front of the player");
print_to(self, "^7\"^2edit_object ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
print_to(self, "^7Object properties for ^2edit_object^7:");
- print_to(self, "^3skin ^7- changes the skin of the object");
- print_to(self, "^3alpha ^7- sets object transparency");
- print_to(self, "^3frame ^7- object animation frame, for self-animated models");
- print_to(self, "^3scale ^7- changes object scale. 0.5 is half size and 2 is double size");
- print_to(self, "^3physics ^7- object physics, 0 = static, 1 = movable, 2 = physical");
+ print_to(self, "^3skin value ^7- changes the skin of the object");
+ print_to(self, "^3alpha value ^7- sets object transparency");
+ print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color");
+ print_to(self, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
+ print_to(self, "^3frame value ^7- object animation frame, for self-animated models");
+ print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
+ print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
+ print_to(self, "^3force value ^7- amount of force applied to objects that are shot");
+ print_to(self, "^3material value ^7- sets the material of the object. Valid materials are: 1 (metal), 2 (stone), 3 (wood)");
print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
return TRUE;
// ---------------- COMMAND: REMOVE OBJECT ----------------
case "remove_object":
- e = sandbox_EditObject();
+ e = sandbox_EditObject_Get();
if(e != world)
{
if(autocvar_g_sandbox_info)
case "duplicate_object_copy":
// copies customizable properties of the selected object to the clipboard
- e = sandbox_EditObject(); // you can only copy objects you can edit, so this works
+ e = sandbox_EditObject_Get(); // you can only copy objects you can edit, so this works
if(e != world)
{
if(self.object_clipboard)
self.object_clipboard = strcat(e.model, " ");
self.object_clipboard = strcat(self.object_clipboard, ftos(e.skin), " ");
self.object_clipboard = strcat(self.object_clipboard, ftos(e.alpha), " ");
+ self.object_clipboard = strcat(self.object_clipboard, sprintf("\"%.9v\"", e.colormod), " ");
+ self.object_clipboard = strcat(self.object_clipboard, sprintf("\"%.9v\"", e.glowmod), " ");
self.object_clipboard = strcat(self.object_clipboard, ftos(e.frame), " ");
self.object_clipboard = strcat(self.object_clipboard, ftos(e.scale), " ");
self.object_clipboard = strcat(self.object_clipboard, ftos(e.movetype), " ");
+ self.object_clipboard = strcat(self.object_clipboard, ftos(e.damageforcescale), " ");
+ self.object_clipboard = strcat(self.object_clipboard, ftos(e.material), " ");
self.object_clipboard = strzone(self.object_clipboard);
print_to(self, "Object copied to clipboard");
setmodel(e, argv(0));
e.skin = stof(argv(1));
e.alpha = stof(argv(2));
- e.frame = stof(argv(3));
- e.scale = stof(argv(4)); setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
- e.movetype = stof(argv(5));
+ e.colormod = stov(argv(3));
+ e.glowmod = stov(argv(4));
+ e.frame = stof(argv(5));
+ sandbox_EditObject_Scale(e, stof(argv(6)));
+ e.movetype = stof(argv(7));
+ e.damageforcescale = stof(argv(8));
+ e.material = stof(argv(9));
print_to(self, "Object pasted");
if(autocvar_g_sandbox_info)
return TRUE;
}
- e = sandbox_EditObject();
+ e = sandbox_EditObject_Get();
if(e != world)
{
switch(argv(2))
case "alpha":
e.alpha = stof(argv(3));
break;
+ case "color_main":
+ e.colormod = stov(argv(3));
+ break;
+ case "color_glow":
+ e.glowmod = stov(argv(3));
+ break;
case "frame":
e.frame = stof(argv(3));
break;
case "scale":
- e.scale = stof(argv(3));
- setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
+ sandbox_EditObject_Scale(e, stof(argv(3)));
break;
case "physics":
switch(argv(3))
break;
}
break;
+ case "force":
+ e.damageforcescale = stof(argv(3));
+ break;
+ case "material":
+ e.material = stof(argv(3));
+ break;
default:
print_to(self, "WARNING: Invalid object property. For usage information, type 'sandbox help'");
break;
entity e;
float grab;
- e = sandbox_EditObject();
+ e = sandbox_EditObject_Get();
if(e != world && vlen(e.origin - self.origin) <= autocvar_g_sandbox_editor_distance_edit)
grab = TRUE;
MUTATOR_HOOK(PlayerPreThink, sandbox_PlayerPreThink, CBC_ORDER_ANY);
MUTATOR_HOOK(ClientDisconnect, sandbox_ClientDisconnect, CBC_ORDER_ANY);
+ MUTATOR_ONADD
+ {
+ float i;
+ for (i = 1; i <= 5; i++)
+ {
+ precache_sound(strcat("objects/impact_metal_", ftos(i), ".ogg"));
+ }
+ }
+
return FALSE;
}
+