break;
case MATERIAL_WOOD:
sound(self, CH_TRIGGER, strcat("object/impact_wood_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE, ATTN_NORM);
+ pointparticles(particleeffectnum("impact_wood"), self.origin, '0 0 0', 1);
break;
case MATERIAL_FLESH:
sound(self, CH_TRIGGER, strcat("object/impact_flesh_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE, ATTN_NORM);
+ pointparticles(particleeffectnum("impact_flesh"), self.origin, '0 0 0', 1);
break;
default:
break;