self.teamtime = 0;
self.pusher = world;
self.team = FALSE;
- sound (self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTN_NORM);
+ sound (self, CH_TRIGGER, self.noise1, VOL_BASE, ATTN_NORM);
WaypointSprite_Ping(self.waypointsprite_attachedforcarrier);
LogNB("init", world);
}
if (other.solid == SOLID_BSP) {
if (time > self.lastground + 0.1)
{
- sound (self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTN_NORM);
+ sound (self, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NORM);
self.lastground = time;
}
if (vlen(self.velocity) && !self.cnt)
LogNB("caught", other);
GiveBall(other, self);
} else if (other.solid == SOLID_BSP) {
- sound (self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTN_NORM);
+ sound (self, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NORM);
if (vlen(self.velocity) && !self.cnt)
self.nextthink = min(time + g_nexball_delay_idle, self.teamtime);
}
pscore = 1;
}
- sound (ball, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTN_NONE);
+ sound (ball, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NONE);
if(ball.team && pscore)
{
{
precache_model ("models/weapons/g_porto.md3");
precache_model ("models/weapons/v_porto.md3");
- precache_model ("models/weapons/h_porto.dpm");
+ precache_model ("models/weapons/h_porto.iqm");
precache_model ("models/elaser.mdl");
precache_sound ("nexball/shoot1.wav");
precache_sound ("nexball/shoot2.wav");