PROJECTILE_TOUCH;
if(attacker.team != other.team || g_nexball_basketball_teamsteal)
- if((ball = other.ballcarried) && (attacker.classname == "player" || attacker.classname == "gib"))
+ if((ball = other.ballcarried) && (attacker.classname == "player"))
{
other.velocity = other.velocity + normalize(self.velocity) * other.damageforcescale * autocvar_g_balance_nexball_secondary_force;
other.flags &~= FL_ONGROUND;