void nexball_setstatus (void)
{
- local entity oldself;
+ entity oldself;
self.items &~= IT_KEY1;
if (self.ballcarried)
{
void DropOwner (void)
{
- local entity ownr;
+ entity ownr;
ownr = self.owner;
DropBall(self, ownr.origin, ownr.velocity);
makevectors(ownr.v_angle_y * '0 1 0');
void GiveBall (entity plyr, entity ball)
{
- local entity ownr;
+ entity ownr;
if ((ownr = ball.owner))
{
void nb_spawnteam (string teamname, float teamcolor)
{
dprint("^2spawned team ", teamname, "\n");
- local entity e;
+ entity e;
e = spawn();
e.classname = "nexball_team";
e.netname = teamname;
e.cnt = teamcolor;
e.team = e.cnt + 1;
nb_teams += 1;
-};
+}
void nb_spawnteams (void)
{
void W_Nexball_Touch (void)
{
- local entity ball, attacker;
+ entity ball, attacker;
attacker = self.owner;
PROJECTILE_TOUCH;
void W_Nexball_Attack (float t)
{
- local entity ball;
- local float mul, mi, ma;
+ entity ball;
+ float mul, mi, ma;
if (!(ball = self.ballcarried))
return;
void W_Nexball_Attack2 (void)
{
- local entity missile;
+ entity missile;
if (!(balls & BALL_BASKET))
return;
W_SetupShot (self, FALSE, 2, "nexball/shoot2.wav", CH_WEAPON_A, 0);
{
precache_model ("models/weapons/g_porto.md3");
precache_model ("models/weapons/v_porto.md3");
- precache_model ("models/weapons/h_porto.dpm");
+ precache_model ("models/weapons/h_porto.iqm");
precache_model ("models/elaser.mdl");
precache_sound ("nexball/shoot1.wav");
precache_sound ("nexball/shoot2.wav");