node = pathlib_nodeatpoint(where);
if(node)
{
+ #ifdef TURRET_DEBUG
mark_error(where, 60);
+ #endif
return node;
}
return 0;
}
+float buildpath_nodefilter_none(vector n,vector c,vector p)
+{
+ return 0;
+}
+
entity path_build(entity next, vector where, entity prev, entity start)
{
entity path;