vector tile_check_up;
vector tile_check_down;
float tile_check_size;
-float tile_check_cross(entity this, vector where);
-float tile_check_plus(entity this, vector where);
-float tile_check_star(entity this, vector where);
-var float tile_check(entity this, vector where);
+bool tile_check_cross(entity this, vector where);
+bool tile_check_plus(entity this, vector where);
+bool tile_check_star(entity this, vector where);
+var bool tile_check(entity this, vector where);
float movenode_stepsize;
vector movenode_stepup;
vector movenode_boxup;
vector movenode_boxmax;
vector movenode_boxmin;
-float pathlib_movenode_goodnode;
+bool pathlib_movenode_goodnode;
vector pathlib_wateroutnode(entity this, vector start, vector end, float doedge);
vector pathlib_swimnode(entity this, vector start, vector end, float doedge);
float pathlib_h_none(vector preprev, vector prev) { return 0; }
var float pathlib_heuristic(vector from, vector to);
-var float pathlib_makenode(entity parent,vector start, vector to, vector goal,float cost);
-var float buildpath_nodefilter(vector n,vector c,vector p);
+var bool pathlib_makenode(entity parent,vector start, vector to, vector goal,float cost);
+var bool buildpath_nodefilter(vector n,vector c,vector p);
var float pathlib_wpp_waypointcallback(entity wp, entity wp_prev);