]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/player.qc
Fix use of switchweapon in death weapon throwing code
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / player.qc
index ce71f6b5e3853e349f5fcf65aadad501d96f6d48..289da329faed4bed16473af9088c7aaf4f289636 100644 (file)
@@ -319,9 +319,9 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage,
 
        if(!DEATH_ISSPECIAL(deathtype))
        {
-               damage *= sqrt(bound(1.0, this.cvar_cl_handicap, 100.0));
+               damage *= bound(1.0, this.cvar_cl_handicap, 10.0);
                if(this != attacker)
-                       damage /= sqrt(bound(1.0, attacker.cvar_cl_handicap, 100.0));
+                       damage /= bound(1.0, attacker.cvar_cl_handicap, 10.0);
        }
 
        if (time < this.spawnshieldtime && autocvar_g_spawnshield_blockdamage < 1)
@@ -436,7 +436,7 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage,
                                        }
 
                                        if(sound_allowed(MSG_BROADCAST, attacker))
-                                       if((this.health < 2 * WEP_CVAR_PRI(blaster, damage) * autocvar_g_balance_selfdamagepercent + 1) || !(DEATH_WEAPONOF(deathtype).spawnflags & WEP_FLAG_CANCLIMB) || attacker != this) // WEAPONTODO: create separate limit for pain notification with laser
+                                       if(this.health < 25 || !(DEATH_WEAPONOF(deathtype).spawnflags & WEP_FLAG_CANCLIMB) || take > 20 || attacker != this)
                                        if(this.health > 1)
                                        // exclude pain sounds for laserjumps as long as you aren't REALLY low on health and would die of the next two
                                        {
@@ -594,7 +594,7 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage,
                for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
                {
                        .entity went = weaponentities[slot];
-                       SpawnThrownWeapon(this, this.origin + (this.mins + this.maxs) * 0.5, this.(went).m_switchweapon.m_id, went);
+                       SpawnThrownWeapon(this, this.origin + (this.mins + this.maxs) * 0.5, this.(went).m_weapon, went);
                }
 
                // become fully visible
@@ -703,7 +703,7 @@ int Say(entity source, int teamsay, entity privatesay, string msgin, bool floodc
                teamsay = false;
        }
 
-       if(intermission_running)
+       if(game_stopped)
                teamsay = false;
 
     if (!source) {
@@ -880,9 +880,9 @@ int Say(entity source, int teamsay, entity privatesay, string msgin, bool floodc
 
        if (!privatesay && source && !IS_PLAYER(source))
        {
-               if (!intermission_running)
-                       if(teamsay || (autocvar_g_chat_nospectators == 1) || (autocvar_g_chat_nospectators == 2 && !(warmup_stage || gameover)))
-                               teamsay = -1; // spectators
+               if (!game_stopped)
+               if (teamsay || (autocvar_g_chat_nospectators == 1) || (autocvar_g_chat_nospectators == 2 && !warmup_stage))
+                       teamsay = -1; // spectators
        }
 
        if(flood)
@@ -913,6 +913,9 @@ int Say(entity source, int teamsay, entity privatesay, string msgin, bool floodc
                ret = 1;
        }
 
+       MUTATOR_CALLHOOK(ChatMessage, source, ret);
+       ret = M_ARGV(1, int);
+
        if(sourcemsgstr != "" && ret != 0)
        {
                if(ret < 0) // faked message, because the player is muted
@@ -924,16 +927,19 @@ int Say(entity source, int teamsay, entity privatesay, string msgin, bool floodc
                else if(privatesay) // private message, between 2 people only
                {
                        sprint(source, sourcemsgstr);
-                       sprint(privatesay, msgstr);
                        if (!autocvar_g_chat_tellprivacy) { dedicated_print(msgstr); } // send to server console too if "tellprivacy" is disabled
-                       if(cmsgstr != "")
-                               centerprint(privatesay, cmsgstr);
+                       if(!MUTATOR_CALLHOOK(ChatMessageTo, privatesay, source))
+                       {
+                               sprint(privatesay, msgstr);
+                               if(cmsgstr != "")
+                                       centerprint(privatesay, cmsgstr);
+                       }
                }
                else if ( teamsay && source.active_minigame )
                {
                        sprint(source, sourcemsgstr);
                        dedicated_print(msgstr); // send to server console too
-                       FOREACH_CLIENT(IS_REAL_CLIENT(it) && it != source && it.active_minigame == source.active_minigame, sprint(it, msgstr));
+                       FOREACH_CLIENT(IS_REAL_CLIENT(it) && it != source && it.active_minigame == source.active_minigame && !MUTATOR_CALLHOOK(ChatMessageTo, it, source), sprint(it, msgstr));
                }
                else if(teamsay > 0) // team message, only sent to team mates
                {
@@ -941,7 +947,7 @@ int Say(entity source, int teamsay, entity privatesay, string msgin, bool floodc
                        dedicated_print(msgstr); // send to server console too
                        if(sourcecmsgstr != "")
                                centerprint(source, sourcecmsgstr);
-                       FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it) && it != source && it.team == source.team, {
+                       FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it) && it != source && it.team == source.team && !MUTATOR_CALLHOOK(ChatMessageTo, it, source), {
                                sprint(it, msgstr);
                                if(cmsgstr != "")
                                        centerprint(it, cmsgstr);
@@ -951,7 +957,7 @@ int Say(entity source, int teamsay, entity privatesay, string msgin, bool floodc
                {
                        sprint(source, sourcemsgstr);
                        dedicated_print(msgstr); // send to server console too
-                       FOREACH_CLIENT(!IS_PLAYER(it) && IS_REAL_CLIENT(it) && it != source, sprint(it, msgstr));
+                       FOREACH_CLIENT(!IS_PLAYER(it) && IS_REAL_CLIENT(it) && it != source && !MUTATOR_CALLHOOK(ChatMessageTo, it, source), sprint(it, msgstr));
                }
                else
                {
@@ -960,7 +966,7 @@ int Say(entity source, int teamsay, entity privatesay, string msgin, bool floodc
                 dedicated_print(msgstr); // send to server console too
                 MX_Say(strcat(playername(source), "^7: ", msgin));
             }
-            FOREACH_CLIENT(IS_REAL_CLIENT(it) && it != source, sprint(it, msgstr));
+            FOREACH_CLIENT(IS_REAL_CLIENT(it) && it != source && !MUTATOR_CALLHOOK(ChatMessageTo, it, source), sprint(it, msgstr));
         }
        }