]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/player.qc
Merge branch 'matthiaskrgr/nadecountdown_nopicmip' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / player.qc
index 44a877791b19673f539ac4dd065ffe5eaafa032f..d9226f3437e351bec049ea26b5747b333f2530ad 100644 (file)
@@ -4,6 +4,7 @@
 #include "bot/api.qh"
 #include "cheats.qh"
 #include "g_damage.qh"
+#include "handicap.qh"
 #include "g_subs.qh"
 #include "miscfunctions.qh"
 #include "portals.qh"
@@ -317,9 +318,11 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage,
 
        if(!DEATH_ISSPECIAL(deathtype))
        {
-               damage *= bound(1.0, CS(this).cvar_cl_handicap, 10.0);
-               if(this != attacker && IS_PLAYER(attacker))
-                       damage /= bound(1.0, CS(attacker).cvar_cl_handicap, 10.0);
+               damage *= Handicap_GetTotalHandicap(this);
+               if (this != attacker && IS_PLAYER(attacker))
+               {
+                       damage /= Handicap_GetTotalHandicap(attacker);
+               }
        }
 
        if (time < this.spawnshieldtime && autocvar_g_spawnshield_blockdamage < 1)
@@ -668,15 +671,19 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage,
        }
 }
 
-void MoveToTeam(entity client, int team_colour, int type)
+bool MoveToTeam(entity client, int team_colour, int type)
 {
        int lockteams_backup = lockteams;  // backup any team lock
        lockteams = 0;  // disable locked teams
        TeamchangeFrags(client);  // move the players frags
-       SetPlayerColors(client, team_colour - 1);  // set the players colour
+       if (!SetPlayerTeamSimple(client, team_colour))
+       {
+               return false;
+       }
        Damage(client, client, client, 100000, DEATH_AUTOTEAMCHANGE.m_id, client.origin, '0 0 0');  // kill the player
        lockteams = lockteams_backup;  // restore the team lock
        LogTeamchange(client.playerid, client.team, type);
+       return true;
 }
 
 /** print(), but only print if the server is not local */