#include "player.qh"
+#include <common/effects/all.qh>
#include "bot/api.qh"
#include "cheats.qh"
#include "g_damage.qh"
+#include "handicap.qh"
#include "g_subs.qh"
#include "miscfunctions.qh"
#include "portals.qh"
#include "../common/minigames/sv_minigames.qh"
#include "../common/physics/player.qh"
-#include "../common/effects/qc/all.qh"
+#include "../common/effects/qc/_mod.qh"
#include "../common/mutators/mutator/waypoints/waypointsprites.qh"
#include "../common/triggers/include.qh"
#include "../common/wepent.qh"
float pcount = 1; // Include myself whether or not team is already set right and I'm a "player".
if (teamplay)
{
- FOREACH_CLIENT(IS_PLAYER(it) && it != this, LAMBDA(
+ FOREACH_CLIENT(IS_PLAYER(it) && it != this, {
if(it.team == this.team)
++pcount;
- ));
+ });
if (sdelay_small_count == 0)
sdelay_small_count = 1;
if (sdelay_large_count == 0)
}
else
{
- FOREACH_CLIENT(IS_PLAYER(it) && it != this, LAMBDA(
+ FOREACH_CLIENT(IS_PLAYER(it) && it != this, {
++pcount;
- ));
+ });
if (sdelay_small_count == 0)
{
if (IS_INDEPENDENT_PLAYER(this))
if(!DEATH_ISSPECIAL(deathtype))
{
- damage *= bound(1.0, this.cvar_cl_handicap, 10.0);
- if(this != attacker)
- damage /= bound(1.0, attacker.cvar_cl_handicap, 10.0);
+ damage *= Handicap_GetTotalHandicap(this);
+ if (this != attacker && IS_PLAYER(attacker))
+ {
+ damage /= Handicap_GetTotalHandicap(attacker);
+ }
}
if (time < this.spawnshieldtime && autocvar_g_spawnshield_blockdamage < 1)
if (this != attacker) {
float realdmg = damage - excess;
if (IS_PLAYER(attacker)) {
- PlayerScore_Add(attacker, SP_DMG, realdmg);
+ GameRules_scoring_add(attacker, DMG, realdmg);
}
if (IS_PLAYER(this)) {
- PlayerScore_Add(this, SP_DMGTAKEN, realdmg);
+ GameRules_scoring_add(this, DMGTAKEN, realdmg);
}
}
}
}
-void MoveToTeam(entity client, int team_colour, int type)
+bool MoveToTeam(entity client, int team_colour, int type)
{
int lockteams_backup = lockteams; // backup any team lock
lockteams = 0; // disable locked teams
TeamchangeFrags(client); // move the players frags
- SetPlayerColors(client, team_colour - 1); // set the players colour
+ if (!SetPlayerTeamSimple(client, team_colour))
+ {
+ return false;
+ }
Damage(client, client, client, 100000, DEATH_AUTOTEAMCHANGE.m_id, client.origin, '0 0 0'); // kill the player
lockteams = lockteams_backup; // restore the team lock
LogTeamchange(client.playerid, client.team, type);
+ return true;
}
/** print(), but only print if the server is not local */
}
if(flood)
- LOG_INFO("NOTE: ", playername(source, true), "^7 is flooding.\n");
+ LOG_INFO("NOTE: ", playername(source, true), "^7 is flooding.");
// build sourcemsgstr by cutting off a prefix and replacing it by the other one
if(privatesay)