void PlayerDamage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force);
bool PlayerHeal(entity targ, entity inflictor, float amount, float limit);
+
+void precache_all_playermodels(string pattern);
+
+IntrusiveList g_clones;
+STATIC_INIT(g_clones) { g_clones = IL_NEW(); }