#elif defined(SVQC)
#include "defs.qh"
#include "playerdemo.qh"
+ #include <common/state.qh>
#endif
.float playerdemo_fh;
this.playerdemo_time += this.playerdemo_starttime;
}
this.velocity = '0 0 0';
- this.movement = '0 0 0';
+ CS(this).movement = '0 0 0';
this.dmg_take = 0; // so screen doesn't stay blurry
this.dmg_save = 0;
this.dmg_inflictor = NULL;