void PlayerStats_EndMatch(float finished)
{
entity p, winner;
- winner = PlayerScore_Sort(score_dummyfield);
+ winner = PlayerScore_Sort(score_dummyfield, 0);
FOR_EACH_CLIENT(p) // spectators intentionally not included
{
//PlayerStats_Accuracy(p); // stats are already written with PlayerStats_AddGlobalInfo(entity), don't double them up.