}
}
-void PlayerStats_Event(entity e, string event_id, float value)
+float PlayerStats_Event(entity e, string event_id, float value)
{
if((e.playerstats_id == "") || playerstats_db < 0)
- return;
+ return 0;
string key;
float val;
val = stof(db_get(playerstats_db, key));
val += value;
db_put(playerstats_db, key, ftos(val));
+ return val;
}
void PlayerStats_TeamScore(float t, string event_id, float value) // TODO: doesn't this remain unused?