string events_last;
.float playerstats_addedglobalinfo;
float playerstats_requested;
+.string playerstats_id;
void PlayerStats_Init()
{
string uri;
playerstats_db = -1;
playerstats_waitforme = TRUE;
- uri = cvar_string("g_playerstats_uri");
+ uri = autocvar_g_playerstats_uri;
if(uri == "")
return;
playerstats_db = db_create();
playerstats_waitforme = FALSE; // must wait for it at match end
PlayerStats_AddEvent(PLAYERSTATS_ALIVETIME);
- PlayerStats_AddEvent(PLAYERSTATS_KILLS);
+ PlayerStats_AddEvent(PLAYERSTATS_WINS);
+ PlayerStats_AddEvent(PLAYERSTATS_MATCHES);
+ PlayerStats_AddEvent(PLAYERSTATS_JOINS);
+ PlayerStats_AddEvent(PLAYERSTATS_SCOREBOARD_VALID);
+
+ PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_3);
+ PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_5);
+ PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_10);
+ PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_15);
+ PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_20);
+ PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_25);
+ PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_30);
+ PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_BOTLIKE);
+ PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD);
+ PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM);
}
void PlayerStats_AddPlayer(entity e)
{
- if(!e.crypto_idfp || playerstats_db < 0)
+ if(playerstats_db < 0)
return;
+
+ if(e.crypto_idfp != "" && e.cvar_cl_allow_uidtracking == 1)
+ e.playerstats_id = strzone(e.crypto_idfp);
+ else if(clienttype(e) == CLIENTTYPE_BOT)
+ e.playerstats_id = strzone(sprintf("bot#%d", e.playerid));
+ else
+ e.playerstats_id = strzone(sprintf("player#%d", e.playerid));
string key;
- key = sprintf("%s:*", e.crypto_idfp);
+ key = sprintf("%s:*", e.playerstats_id);
+
+ string p;
+ p = db_get(playerstats_db, key);
+ if(p == "")
+ {
+ if(playerstats_last)
+ {
+ db_put(playerstats_db, key, playerstats_last);
+ strunzone(playerstats_last);
+ }
+ else
+ db_put(playerstats_db, key, "#");
+ playerstats_last = strzone(e.playerstats_id);
+ }
+}
+
+void PlayerStats_AddTeam(float t)
+{
+ if(playerstats_db < 0)
+ return;
+
+ string key;
+ key = sprintf("team#%d:*", t);
string p;
p = db_get(playerstats_db, key);
}
else
db_put(playerstats_db, key, "#");
- playerstats_last = strzone(e.crypto_idfp);
+ playerstats_last = strzone(sprintf("team%d", t));
}
}
void PlayerStats_Event(entity e, string event_id, float value)
{
- if(!e.crypto_idfp || playerstats_db < 0)
+ if(!e.playerstats_id || playerstats_db < 0)
return;
string key;
float val;
- key = sprintf("%s:%s", e.crypto_idfp, event_id);
+ key = sprintf("%s:%s", e.playerstats_id, event_id);
+ val = stof(db_get(playerstats_db, key));
+ val += value;
+ db_put(playerstats_db, key, ftos(val));
+}
+
+void PlayerStats_TeamScore(float t, string event_id, float value)
+{
+ string key;
+ float val;
+ key = sprintf("team#%d:%s", t, event_id);
val = stof(db_get(playerstats_db, key));
val += value;
db_put(playerstats_db, key, ftos(val));
playerstats_waitforme = TRUE;
}
+/*
+ format spec:
+
+ A collection of lines of the format <key> SPACE <value> NEWLINE, where
+ <key> is always a single character.
+
+ The following keys are defined:
+
+ V: format version (always 1)
+ T: time at which the game ended
+ G: game type
+ M: map name
+ S: "hostname" of the server
+ C: number of "unpure" cvar changes
+ P: player ID of an existing player; this also sets the owner for all following "n" and "e" lines (lower case!)
+ n: nickname of the player (optional)
+ e: followed by an event name, a space, and the event count/score
+ event names can be:
+ alivetime: total playing time of the player
+ wins: number of games won (can only be set if matches is set)
+ matches: number of matches played to the end (not aborted by map switch)
+ joins: number of matches joined (always 1 unless player never played during the match)
+ scoreboardvalid: set to 1 if the player was there at the end of the match
+ total-<scoreboardname>: total score of that scoreboard item
+ scoreboard-<scoreboardname>: end-of-game score of that scoreboard item (can differ in non-team games)
+ achievement-<achievementname>: achievement counters
+*/
+
+//#NO AUTOCVARS START
void PlayerStats_Shutdown()
{
string p, pn;
if(playerstats_db < 0)
return;
- uri = cvar_string("g_playerstats_uri");
+ uri = autocvar_g_playerstats_uri;
if(uri != "")
{
b = buf_create();
bufstr_set(b, i++, sprintf("T %s.%06d", strftime(FALSE, "%s"), floor(random() * 1000000)));
bufstr_set(b, i++, sprintf("G %s", GetGametype()));
bufstr_set(b, i++, sprintf("M %s", GetMapname()));
+ bufstr_set(b, i++, sprintf("S %s", cvar_string("hostname")));
+ bufstr_set(b, i++, sprintf("C %d", cvar_purechanges_count));
for(p = playerstats_last; (pn = db_get(playerstats_db, sprintf("%s:*", p))) != ""; p = pn)
{
bufstr_set(b, i++, sprintf("P %s", p));
{
float v;
v = stof(db_get(playerstats_db, sprintf("%s:%s", p, e)));
- bufstr_set(b, i++, sprintf("e %s %f", e, v));
+ if(v != 0)
+ bufstr_set(b, i++, sprintf("e %s %g", e, v));
}
}
bufstr_set(b, i++, "");
+ if(autocvar_g_playerstats_debug)
+ {
+ for(i = 0; i < buf_getsize(b); ++i)
+ print(bufstr_get(b, i), "\n");
+ }
+
if(crypto_uri_postbuf(uri, URI_GET_PLAYERSTATS_SENT, "text/plain", "\n", b, 0))
playerstats_requested = TRUE;
else
db_close(playerstats_db);
playerstats_db = -1;
}
+//#NO AUTOCVARS END
void PlayerStats_AddGlobalInfo(entity p)
{
if(playerstats_db < 0)
return;
- if(!p.crypto_idfp || playerstats_db < 0)
+ if(!p.playerstats_id || playerstats_db < 0)
return;
p.playerstats_addedglobalinfo = TRUE;
// add global info!
if(p.alivetime)
PlayerStats_Event(p, PLAYERSTATS_ALIVETIME, time - p.alivetime);
+
+ if(p.alivetime)
+ PlayerStats_Event(p, PLAYERSTATS_ALIVETIME, time - p.alivetime);
- if(p.cvar_cl_allow_uid2name == 1)
- db_put(playerstats_db, sprintf("%s:_netname", p.crypto_idfp), p.netname);
+ if(p.cvar_cl_allow_uid2name == 1 || clienttype(p) == CLIENTTYPE_BOT)
+ db_put(playerstats_db, sprintf("%s:_netname", p.playerstats_id), p.netname);
+
+ if(p.alivetime > 0)
+ PlayerStats_Event(p, PLAYERSTATS_JOINS, 1);
+
+ strunzone(p.playerstats_id);
+ p.playerstats_id = string_null;
+}
+
+void PlayerStats_EndMatch(float finished)
+{
+ entity p;
+ FOR_EACH_PLAYER(p)
+ {
+ PlayerScore_PlayerStats(p);
+ PlayerStats_Event(p, PLAYERSTATS_SCOREBOARD_VALID, 1);
+ if(finished)
+ {
+ PlayerStats_Event(p, PLAYERSTATS_WINS, p.winning);
+ PlayerStats_Event(p, PLAYERSTATS_MATCHES, 1);
+ }
+ }
}