if(playerstats_db < 0)
return;
- if(e.crypto_idfp != "")
+ if(e.crypto_idfp != "" && e.cvar_cl_allow_uidtracking == 1)
e.playerstats_id = strzone(e.crypto_idfp);
else if(clienttype(e) == CLIENTTYPE_BOT)
e.playerstats_id = strzone(sprintf("bot#%d", e.playerid));
}
}
+void PlayerStats_AddTeam(float t)
+{
+ if(playerstats_db < 0)
+ return;
+
+ string key;
+ key = sprintf("team#%d:*", t);
+
+ string p;
+ p = db_get(playerstats_db, key);
+ if(p == "")
+ {
+ if(playerstats_last)
+ {
+ db_put(playerstats_db, key, playerstats_last);
+ strunzone(playerstats_last);
+ }
+ else
+ db_put(playerstats_db, key, "#");
+ playerstats_last = strzone(sprintf("team%d", t));
+ }
+}
+
void PlayerStats_AddEvent(string event_id)
{
if(playerstats_db < 0)
db_put(playerstats_db, key, ftos(val));
}
+void PlayerStats_TeamScore(float t, string event_id, float value)
+{
+ string key;
+ float val;
+ key = sprintf("team#%d:%s", t, event_id);
+ val = stof(db_get(playerstats_db, key));
+ val += value;
+ db_put(playerstats_db, key, ftos(val));
+}
+
void PlayerStats_Sent_URI_Get_Callback(float id, float status, string data)
{
if(playerstats_requested)
playerstats_waitforme = TRUE;
}
+/*
+ format spec:
+
+ A collection of lines of the format <key> SPACE <value> NEWLINE, where
+ <key> is always a single character.
+
+ The following keys are defined:
+
+ V: format version (always 1)
+ T: time at which the game ended
+ G: game type
+ M: map name
+ S: "hostname" of the server
+ C: number of "unpure" cvar changes
+ P: player ID of an existing player; this also sets the owner for all following "n" and "e" lines (lower case!)
+ n: nickname of the player (optional)
+ e: followed by an event name, a space, and the event count/score
+ event names can be:
+ alivetime: total playing time of the player
+ wins: number of games won (can only be set if matches is set)
+ matches: number of matches played to the end (not aborted by map switch)
+ joins: number of matches joined (always 1 unless player never played during the match)
+ scoreboardvalid: set to 1 if the player was there at the end of the match
+ total-<scoreboardname>: total score of that scoreboard item
+ scoreboard-<scoreboardname>: end-of-game score of that scoreboard item (can differ in non-team games)
+ achievement-<achievementname>: achievement counters
+*/
+
//#NO AUTOCVARS START
void PlayerStats_Shutdown()
{