]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/playerstats.qc
Merge branch 'master' into mario/mutator_minstagib
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / playerstats.qc
index 3533b4882e4b94264cb3dcf4a4c6b3fa1337f9e8..e6c69ad49ad07252deade0bbd98e410a6dc64634 100644 (file)
@@ -5,7 +5,7 @@ string events_last;
 .float playerstats_addedglobalinfo;
 .string playerstats_id;
 
-void PlayerStats_Init()
+void PlayerStats_Init() // initiated before InitGameplayMode so that scores are added properly
 {
        string uri;
        playerstats_db = -1;
@@ -20,6 +20,7 @@ void PlayerStats_Init()
        serverflags |= SERVERFLAG_PLAYERSTATS;  
 
        PlayerStats_AddEvent(PLAYERSTATS_ALIVETIME);
+       PlayerStats_AddEvent(PLAYERSTATS_AVGLATENCY);
        PlayerStats_AddEvent(PLAYERSTATS_WINS);
        PlayerStats_AddEvent(PLAYERSTATS_MATCHES);
        PlayerStats_AddEvent(PLAYERSTATS_JOINS);
@@ -69,7 +70,7 @@ void PlayerStats_AddPlayer(entity e)
        else if(clienttype(e) == CLIENTTYPE_BOT)
                s = sprintf("bot#%g#%s", skill, e.cleanname);
 
-       if(!s || find(world, playerstats_id, s)) // already have one of the ID - next one can't be tracked then!
+       if((s == "") || find(world, playerstats_id, s)) // already have one of the ID - next one can't be tracked then!
        {
                if(clienttype(e) == CLIENTTYPE_BOT)
                        s = sprintf("bot#%d", e.playerid);
@@ -145,7 +146,7 @@ void PlayerStats_AddEvent(string event_id)
 
 void PlayerStats_Event(entity e, string event_id, float value)
 {
-       if(!e.playerstats_id || playerstats_db < 0)
+       if((e.playerstats_id == "") || playerstats_db < 0)
                return;
        
        string key;
@@ -174,7 +175,7 @@ void PlayerStats_TeamScore(float t, string event_id, float value) // TODO: doesn
 
        The following keys are defined:
 
-       V: format version (always 1) - this MUST be the first line!
+       V: format version (always a fixed number) - this MUST be the first line!
        #: comment (MUST be ignored by any parser)
        R: release information on the server
        T: time at which the game ended
@@ -189,22 +190,27 @@ void PlayerStats_TeamScore(float t, string event_id, float value) // TODO: doesn
        P: player ID of an existing player; this also sets the owner for all following "n", "e" and "t" lines (lower case!)
        n: nickname of the player (optional)
        t: team ID
+       i: player index
        e: followed by an event name, a space, and the event count/score
                event names can be:
                        alivetime: total playing time of the player
+                       avglatency: average network latency compounded throughout the match
                        wins: number of games won (can only be set if matches is set)
                        matches: number of matches played to the end (not aborted by map switch)
                        joins: number of matches joined (always 1 unless player never played during the match)
                        scoreboardvalid: set to 1 if the player was there at the end of the match
                        total-<scoreboardname>: total score of that scoreboard item
                        scoreboard-<scoreboardname>: end-of-game score of that scoreboard item (can differ in non-team games)
-                       achievement-<achievementname>: achievement counters
+                       achievement-<achievementname>: achievement counters (their "count" is usually 1 if nonzero at all)
+                       kills-<index>: number of kills against the indexed player
                        rank <number>: rank of player
                        acc-<weapon netname>-hit: total damage dealt
                        acc-<weapon netname>-fired: total damage that all fired projectiles *could* have dealt
                        acc-<weapon netname>-cnt-hit: amount of shots that actually hit
                        acc-<weapon netname>-cnt-fired: amount of fired shots
                        acc-<weapon netname>-frags: amount of frags dealt by weapon
+
+       Response format (not used yet): see https://gist.github.com/4284222
 */
 
 void PlayerStats_ready(entity fh, entity pass, float status)
@@ -217,9 +223,9 @@ void PlayerStats_ready(entity fh, entity pass, float status)
        switch(status)
        {
                case URL_READY_CANWRITE:
-                       url_fputs(fh, "V 1\n");
+                       url_fputs(fh, "V 5\n");
 #ifdef WATERMARK
-                       url_fputs(fh, sprintf("R %s\n", WATERMARK()));
+                       url_fputs(fh, sprintf("R %s\n", WATERMARK));
 #endif
                        url_fputs(fh, sprintf("T %s.%06d\n", strftime(FALSE, "%s"), floor(random() * 1000000)));
                        url_fputs(fh, sprintf("G %s\n", GetGametype()));
@@ -325,13 +331,14 @@ void PlayerStats_Accuracy(entity p)
 
         PlayerStats_Event(p, strcat("acc-", w.netname, "-frags"), a.(accuracy_frags[i-1]));
     }
+    //backtrace(strcat("adding player stat accuracy for ", p.netname, ".\n"));
 }
 
 void PlayerStats_AddGlobalInfo(entity p)
 {
        if(playerstats_db < 0)
                return;
-       if(!p.playerstats_id || playerstats_db < 0)
+       if((p.playerstats_id == "") || playerstats_db < 0)
                return;
        p.playerstats_addedglobalinfo = TRUE;
 
@@ -359,23 +366,28 @@ void PlayerStats_AddGlobalInfo(entity p)
        p.playerstats_id = string_null;
 }
 
+.float scoreboard_pos;
 void PlayerStats_EndMatch(float finished)
 {
-       entity p, winner;
-       winner = PlayerScore_Sort(score_dummyfield);
-       FOR_EACH_CLIENT(p) // spectators intentionally not included
+       entity p;
+       PlayerScore_Sort(score_dummyfield, 0);
+       PlayerScore_Sort(scoreboard_pos, 1);
+       FOR_EACH_CLIENT(p)
        {
-               PlayerStats_Accuracy(p);
-               if(g_arena || g_lms || g_ca)
-               {
-                       if(p.alivetime <= 0)
-                               continue;
-               }
-               else
+               //PlayerStats_Accuracy(p); // stats are already written with PlayerStats_AddGlobalInfo(entity), don't double them up.
+
+               if(p.frags == FRAGS_SPECTATOR)
+                       continue;
+
+               if(clienttype(p) == CLIENTTYPE_REAL)
                {
-                       if(p.classname != "player")
-                               continue;
+                       if(p.latency_cnt)
+                       {
+                               float latency = (p.latency_sum / p.latency_cnt);
+                               if(latency) { PlayerStats_Event(p, PLAYERSTATS_AVGLATENCY, latency); }
+                       }
                }
+               
                PlayerScore_PlayerStats(p);
                PlayerStats_Event(p, PLAYERSTATS_SCOREBOARD_VALID, 1);
                if(finished)
@@ -383,6 +395,7 @@ void PlayerStats_EndMatch(float finished)
                        PlayerStats_Event(p, PLAYERSTATS_WINS, p.winning);
                        PlayerStats_Event(p, PLAYERSTATS_MATCHES, 1);
                        PlayerStats_Event(p, PLAYERSTATS_RANK, p.score_dummyfield);
+                       PlayerStats_Event(p, PLAYERSTATS_SCOREBOARD_POS, p.scoreboard_pos);
                }
        }
 }