if(killed)
{
fixedmakevectors(portal.mangle);
- sound(portal, CH_SHOTS, "porto/explode.wav", VOL_BASE, ATTEN_NORM);
+ sound(portal, CH_SHOTS, SND_PORTO_EXPLODE, VOL_BASE, ATTEN_NORM);
Send_Effect(EFFECT_ROCKET_EXPLODE, portal.origin + v_forward * 16, v_forward * 1024, 4);
remove(portal);
}
else
{
Portal_MakeBrokenPortal(portal);
- sound(portal, CH_SHOTS, "porto/expire.wav", VOL_BASE, ATTEN_NORM);
+ sound(portal, CH_SHOTS, SND_PORTO_EXPIRE, VOL_BASE, ATTEN_NORM);
SUB_SetFade(portal, time, 0.5);
}
}