void Portal_Connect(entity teleporter, entity destination)
{
- teleporter.portal_transform = AnglesTransform_Divide(AnglesTransform_TurnDirectionFR(destination.mangle), teleporter.mangle);
+ teleporter.portal_transform = AnglesTransform_RightDivide(AnglesTransform_TurnDirectionFR(destination.mangle), teleporter.mangle);
teleporter.enemy = destination;
destination.enemy = teleporter;