vector from, to, safe, step, transform, ang, newvel;
float planeshift, s, t;
- if not(teleporter.enemy)
+ if (!teleporter.enemy)
{
backtrace("Portal_TeleportPlayer called without other portal being set. Stop.");
return 0;
player = self;
self = oldself;
- if not(teleporter.enemy)
+ if (!teleporter.enemy)
{
backtrace("Portal_TeleportPlayer ended up without other portal being set BEFORE TeleportPlayer. Stop.");
return 0;
{
// telefrag within 1 second of portal creation = amazing
if(time < teleporter.teleport_time + 1)
- AnnounceTo(player, "amazing");
+ Send_Notification(NOTIF_ONE, player, MSG_ANNCE, ANNCE_ACHIEVEMENT_AMAZING);
}
- if not(teleporter.enemy)
+ if (!teleporter.enemy)
{
backtrace("Portal_TeleportPlayer ended up without other portal being set AFTER TeleportPlayer. Stop.");
return 0;
if(killed)
{
fixedmakevectors(portal.mangle);
- sound(portal, CH_SHOTS, "porto/explode.wav", VOL_BASE, ATTN_NORM);
+ sound(portal, CH_SHOTS, "porto/explode.wav", VOL_BASE, ATTEN_NORM);
pointparticles(particleeffectnum("rocket_explode"), portal.origin + v_forward * 16, v_forward * 1024, 4);
remove(portal);
}
else
{
Portal_MakeBrokenPortal(portal);
- sound(portal, CH_SHOTS, "porto/expire.wav", VOL_BASE, ATTN_NORM);
+ sound(portal, CH_SHOTS, "porto/expire.wav", VOL_BASE, ATTEN_NORM);
SUB_SetFade(portal, time, 0.5);
}
}