vector from, to, safe, step, transform, ang, newvel;
float planeshift, s, t;
- if not(teleporter.enemy)
+ if (!teleporter.enemy)
{
backtrace("Portal_TeleportPlayer called without other portal being set. Stop.");
return 0;
player = self;
self = oldself;
- if not(teleporter.enemy)
+ if (!teleporter.enemy)
{
backtrace("Portal_TeleportPlayer ended up without other portal being set BEFORE TeleportPlayer. Stop.");
return 0;
Send_Notification(NOTIF_ONE, player, MSG_ANNCE, ANNCE_ACHIEVEMENT_AMAZING);
}
- if not(teleporter.enemy)
+ if (!teleporter.enemy)
{
backtrace("Portal_TeleportPlayer ended up without other portal being set AFTER TeleportPlayer. Stop.");
return 0;