#include "../common/deathtypes/all.qh"
#include "../common/notifications/all.qh"
#include "../common/mapinfo.qh"
+#include <common/net_linked.qh>
#include "../common/triggers/subs.qh"
#include "../lib/warpzone/util_server.qh"
#include "../lib/warpzone/common.qh"
#include "../common/mutators/mutator/waypoints/waypointsprites.qh"
+IntrusiveList g_race_targets;
+STATIC_INIT(g_race_targets) { g_race_targets = IL_NEW(); }
+
void race_InitSpectator()
{
if(g_race_qualifying)
g_race_qualifying = qual;
+ IL_EACH(g_race_targets, true,
+ {
+ entity cpt = it;
+ FOREACH_ENTITY_STRING(target, cpt.targetname,
+ {
+ vector org = (this.absmin + this.absmax) * 0.5;
+ if(cpt.race_checkpoint == 0)
+ WaypointSprite_SpawnFixed(WP_RaceStart, org, it, sprite, RADARICON_NONE);
+ else
+ WaypointSprite_SpawnFixed(WP_RaceCheckpoint, org, it, sprite, RADARICON_NONE);
+
+ it.sprite.waypointsprite_visible_for_player = race_waypointsprite_visible_for_player;
+ });
+ });
+
if (race_timed_checkpoint) {
if (defrag_ents) {
- for (entity cp = NULL; (cp = find(cp, classname, "target_startTimer"));) {
- WaypointSprite_UpdateSprites(cp.sprite, WP_RaceStart, WP_Null, WP_Null);
- }
- for (entity cp = NULL; (cp = find(cp, classname, "target_stopTimer"));) {
- WaypointSprite_UpdateSprites(cp.sprite, WP_RaceFinish, WP_Null, WP_Null);
- }
- for (entity cp = NULL; (cp = find(cp, classname, "target_checkpoint"));) {
- if (cp.race_checkpoint == -2) { // something's wrong with the defrag cp file or it has not been written yet, set defragcpexists to -1 so that it will be rewritten when someone finishes
- defragcpexists = -1;
- }
- }
+ IL_EACH(g_race_targets, true,
+ {
+ entity cpt = it;
+ if(it.classname == "target_startTimer" || it.classname == "target_stopTimer") {
+ FOREACH_ENTITY_STRING(target, cpt.targetname, {
+ WaypointSprite_UpdateSprites(it.sprite, ((cpt.classname == "target_startTimer") ? WP_RaceStart : WP_RaceFinish), WP_Null, WP_Null);
+ });
+ }
+ if(it.classname == "target_checkpoint") {
+ if(it.race_checkpoint == -2)
+ defragcpexists = -1; // something's wrong with the defrag cp file or it has not been written yet, set defragcpexists to -1 so that it will be rewritten when someone finishes
+ }
+ });
if (defragcpexists != -1) {
float largest_cp_id = 0;
for (entity cp = NULL; (cp = find(cp, classname, "target_checkpoint"));) {
settouch(this, checkpoint_touch);
o = (this.absmin + this.absmax) * 0.5;
- tracebox(o, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), o - '0 0 1' * (o.z - this.absmin.z), MOVE_NORMAL, this);
+ tracebox(o, PL_MIN_CONST, PL_MAX_CONST, o - '0 0 1' * (o.z - this.absmin.z), MOVE_NORMAL, this);
waypoint_spawnforitem_force(this, trace_endpos);
this.nearestwaypointtimeout = time + 1000000000;
spawnfunc(target_checkpoint) // defrag entity
{
- vector o;
if(!g_race && !g_cts) { delete(this); return; }
defrag_ents = 1;
- EXACTTRIGGER_INIT;
+ // if this is targeted, then it probably isn't a trigger
+ bool is_trigger = !boolean(!this.nottargeted && this.targetname != "");
+
+ if(is_trigger)
+ EXACTTRIGGER_INIT;
this.use = checkpoint_use;
- if (!(this.spawnflags & 1))
+ if (is_trigger && !(this.spawnflags & 1))
settouch(this, checkpoint_touch);
- o = (this.absmin + this.absmax) * 0.5;
- tracebox(o, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), o - '0 0 1' * (o.z - this.absmin.z), MOVE_NORMAL, this);
- waypoint_spawnforitem_force(this, trace_endpos);
- this.nearestwaypointtimeout = time + 1000000000;
+ vector org = this.origin;
+
+ // bots should only pathfind to this if it is a valid touchable trigger
+ if(is_trigger)
+ {
+ org = (this.absmin + this.absmax) * 0.5;
+ tracebox(org, PL_MIN_CONST, PL_MAX_CONST, org - '0 0 1' * (org.z - this.absmin.z), MOVE_NORMAL, this);
+ waypoint_spawnforitem_force(this, trace_endpos);
+ this.nearestwaypointtimeout = time + 1000000000;
+ }
if(this.message == "")
this.message = "went backwards";
race_timed_checkpoint = 1;
- if(this.race_checkpoint == 0)
- WaypointSprite_SpawnFixed(WP_RaceStart, o, this, sprite, RADARICON_NONE);
- else
- WaypointSprite_SpawnFixed(WP_RaceCheckpoint, o, this, sprite, RADARICON_NONE);
-
- this.sprite.waypointsprite_visible_for_player = race_waypointsprite_visible_for_player;
+ IL_PUSH(g_race_targets, this);
InitializeEntity(this, trigger_race_checkpoint_verify, INITPRIO_FINDTARGET);
}