// scores
const float ST_RACE_LAPS = 1;
-const float SP_RACE_LAPS = 4;
-const float SP_RACE_TIME = 5;
-const float SP_RACE_FASTEST = 6;
bool g_race_qualifying;
string race_readName(string map, float pos);
void race_ClearRecords();
void race_SendNextCheckpoint(entity e, float spec);
-void race_PreparePlayer();
+void race_PreparePlayer(entity this);
void race_send_recordtime(float msg);
void race_send_speedaward(float msg);
void race_SendRankings(float pos, float prevpos, float del, float msg);
-void race_RetractPlayer();
+void race_RetractPlayer(entity this);
void race_InitSpectator();