+#ifndef RACE_H
+#define RACE_H
+
float race_spawns;
float race_highest_place_spawn; // number of places; a place higher gets spawned at 0
float race_lowest_place_spawn; // where to spawn in qualifying
float race_readTime(string map, float pos);
string race_readUID(string map, float pos);
string race_readName(string map, float pos);
+#endif