#include "resources.qh"
-//#include <server/autocvars.qh>
+/// \file
+/// \brief Source file that contains implementation of the resource system.
+/// \author Lyberta
+/// \copyright GNU GPLv2 or any later version.
+
+#include "autocvars.qh"
+#include "miscfunctions.qh"
float GetResourceLimit(entity e, int resource_type)
{
return limit;
}
+float GetResourceAmount(entity e, int resource_type)
+{
+ .float resource_field = GetResourceField(resource_type);
+ return e.(resource_field);
+}
+
+void SetResourceAmount(entity e, int resource_type, float amount)
+{
+ bool forbid = MUTATOR_CALLHOOK(SetResourceAmount, e, resource_type, amount);
+ if (forbid)
+ {
+ return;
+ }
+ resource_type = M_ARGV(1, int);
+ amount = M_ARGV(2, float);
+ .float resource_field = GetResourceField(resource_type);
+ if (e.(resource_field) == amount)
+ {
+ return;
+ }
+ float max_amount = GetResourceLimit(e, resource_type);
+ if (amount > max_amount)
+ {
+ amount = max_amount;
+ }
+ e.(resource_field) = amount;
+}
+
void GiveResource(entity receiver, int resource_type, float amount)
{
if (amount == 0)
}
resource_type = M_ARGV(1, int);
amount = M_ARGV(2, float);
- .float resource_property = GetResourceProperty(resource_type);
- float max_amount = GetResourceLimit(receiver, resource_type);
- receiver.(resource_property) = bound(receiver.(resource_property),
- receiver.(resource_property) + amount, max_amount);
+ if (amount <= 0)
+ {
+ return;
+ }
+ SetResourceAmount(receiver, resource_type,
+ GetResourceAmount(receiver, resource_type) + amount);
switch (resource_type)
{
case RESOURCE_HEALTH:
}
}
-int GetResourceType(.float resource_property)
+void GiveResourceWithLimit(entity receiver, int resource_type, float amount,
+ float limit)
+{
+ if (amount == 0)
+ {
+ return;
+ }
+ float current_amount = GetResourceAmount(receiver, resource_type);
+ if (current_amount + amount > limit)
+ {
+ amount = limit - current_amount;
+ }
+ GiveResource(receiver, resource_type, amount);
+}
+
+int GetResourceType(.float resource_field)
{
- switch (resource_property)
+ switch (resource_field)
{
case health: { return RESOURCE_HEALTH; }
case armorvalue: { return RESOURCE_ARMOR; }
case ammo_plasma: { return RESOURCE_PLASMA; }
case ammo_fuel: { return RESOURCE_FUEL; }
}
- error("GetResourceType: Invalid property.");
+ error("GetResourceType: Invalid field.");
return 0;
}
-.float GetResourceProperty(int resource_type)
+.float GetResourceField(int resource_type)
{
switch (resource_type)
{
case RESOURCE_PLASMA: { return ammo_plasma; }
case RESOURCE_FUEL: { return ammo_fuel; }
}
- error("GetResourceProperty: Invalid resource type.");
+ error("GetResourceField: Invalid resource type.");
return health;
}