#include "round_handler.qh"
+#include <server/defs.qh>
+#include <server/miscfunctions.qh>
#include "campaign.qh"
#include "command/vote.qh"
#include "../common/util.qh"
// schedule a new round
this.wait = true;
this.nextthink = time + this.delay;
- //game_stopped = true; // not all modes actually pause during round intermission
}
else
{
}
// NOTE: this is only needed because if round_handler spawns at time 1
-// gamestarttime isn't initialized yet
+// game_starttime isn't initialized yet
void round_handler_FirstThink(entity this)
{
round_starttime = max(time, game_starttime) + this.count;