if(f == 0)
{
self.cnt = 0;
- self.round_endtime = time + self.round_timelimit;
+ self.round_endtime = (self.round_timelimit) ? time + self.round_timelimit : 0;
self.nextthink = time;
if(self.roundStart)
self.roundStart();
round_handler.delay = (the_delay > 0) ? the_delay : 0;
round_handler.count = fabs(floor(the_count));
round_handler.cnt = round_handler.count + 1;
- round_handler.round_timelimit = max(10, the_round_timelimit);
+ round_handler.round_timelimit = (the_round_timelimit > 0) ? the_round_timelimit : 0;
}
// NOTE: this is only needed because if round_handler spawns at time 1