+#ifndef ROUND_HANDLER_H
+#define ROUND_HANDLER_H
+
entity round_handler;
.float delay; // stores delay from round end to countdown start
.float count; // stores initial number of the countdown
-.float wait; // it's set to TRUE when round ends, to FALSE when countdown starts
+.float wait; // it's set to true when round ends, to false when countdown starts
.float cnt; // its initial value is .count + 1, then decreased while counting down
// reaches 0 when the round starts
.float round_timelimit;
#define round_handler_IsRoundStarted() (!round_handler.wait && !round_handler.cnt)
#define round_handler_GetEndTime() (round_handler.round_endtime)
+#endif